Grabuto138
First Post
One way to house-rule in a Wish...
I wouldn't even call it a house rule, really.
As another old 1e player one thing I really like about 4e is that outside of combat mechanics and, to some degree, skill challenges it has thrown alot of the responsibility back onto the the DM by removing the expectation of mechanical consistency.
Back in 1e days wishes were almost limitless mechanically but limited, often cruelly, by DM interpretation. That was half the fun of wishes. I encourage you to treat 4e wishes the way you would treat 1e magic item creation. Let the player tell you what they want to do. Devise a ritual that allows that to happen and build an adventure to make it come about. Make them find the ritual, or find components necessary for the ritual, or appease the outer planar being who will satisfy the ritual. The skys the limit.
I would not, however, allow boring mechanical benefits like an increase in ability scores. If they really, really want that you might as well increase everyone's primary ability by x and then increase monster HP and AC by y and z.
Keep in mind that there are already rituals to create things like floating islands. I remember in 1e when I used wish to get my own island. It rose from the sea in a dramatic fashion and then the rain swept all of the top soil away leaving me with a big barren rock. Come to think of it, I am not sure I ever had a 1e wish work out as planned. Good times.
Edit: To be clear: I loved 3e. I drove to Lake Geneva to get the 3e PH at the con and played well into the release of 4e. The obsession with mechanical consistency was half the fun. Please no edition wars.
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