Wish

Roman

First Post
Would you allow a wish to:

Gain a feat?
Gain a bonus to a skill?
Gain skill ranks?

What other meta-game things would you allow a wish to grant (apart from the above three and ability score increases)?
 

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Not entirely sure I'd allow wish at all. I'm not really a fan of really high-level magic, or anything that costs xp, for that matter. But If I did, there's no way I'd allow any any metagame wishes. Even if somebody's wishing for an increased ability score, They'd better wish to be stronger, smarter, or wiser, not for some abstract mechanical benifit.
 


Y'know, I've never really understood the great joy some DMs (at least on message boards; I've never actually seen a level 17+ PC wizard in a game I've played in) seem to take in perverting Wishes. They're 9th-level spells with a heavy XP cost, and are typically cast by Wizards (because a Sorcerer would never learn Wish) with a 19+ Int score. Nitpicking Wish wording to find loopholes doesn't seem like it would be a fun thing to do...
 

drothgery said:
Y'know, I've never really understood the great joy some DMs (at least on message boards; I've never actually seen a level 17+ PC wizard in a game I've played in) seem to take in perverting Wishes. They're 9th-level spells with a heavy XP cost, and are typically cast by Wizards (because a Sorcerer would never learn Wish) with a 19+ Int score. Nitpicking Wish wording to find loopholes doesn't seem like it would be a fun thing to do...

I agree - I explicitly do NOT pervert wishes. If the wish is overly powerful I would simply have it be fulfilled only in part, but I would not pervert it.
 

Roman said:
Would you allow a wish to:

Gain a feat?
Gain a bonus to a skill?
Gain skill ranks?

What other meta-game things would you allow a wish to grant (apart from the above three and ability score increases)?

I'd reverse-engineer 80% the exp cost of the wish or limited wish to a magic item with a permenant effect that didn't use up a spell slot. 80% just so that it would be more benificial to have the item and because items can always be lost.

A wizard probably wouldn't wish for a feat, but he might wish for the ability to move through melee like his rogue buddy who has Dodge and Mobility. That sounds reasonable to me.
One wish for Dodge and another for Mobility.

Though I generally don't game at that level. I probably need to, just for the experience.
 

BiggusGeekus said:
I'd reverse-engineer 80% the exp cost of the wish or limited wish to a magic item with a permenant effect that didn't use up a spell slot. 80% just so that it would be more benificial to have the item and because items can always be lost.

This seems to be a good way of dealing with it - perhaps make it 50% for the limited wish and 80% for the real wish.

A wizard probably wouldn't wish for a feat, but he might wish for the ability to move through melee like his rogue buddy who has Dodge and Mobility. That sounds reasonable to me.
One wish for Dodge and another for Mobility.

Right, ultimately though it is the same as wishing for feats - more in character of course which is good.
 

Yes to all. having said that, I only allow wishes to be granted as blessings or favours by the gods so they're less restricted by the spell mechanics. I realize that means a PC could attempt too wish for something extremely outlandish, but since it's coming from a god, they cannot argue if it isn't granted.
 

Roman said:
Would you allow a wish to:

Gain a feat?
Gain a bonus to a skill?
Gain skill ranks?

What other meta-game things would you allow a wish to grant (apart from the above three and ability score increases)?

I wouldn't allow a net gain (or maybe a very small one) but I'd allow changing of things around on a one for one basis.

For example, a cool use of a wish for a Fighter could be to switch all weapon-specific feats (focus, specialization, etc.) from one weapon to another.
 

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