Hello Bolen and Keeper,
Thanks for your interest in Witch Hunter: The Invisible World.
bolen said:
Ok, I know that the author of Paradigm Concepts' Witch Hunter (
http://www.paradigmconcepts.com/) Frequents these boards. Tell me why I want to buy this game rather then Solomon Kane for savage worlds
http://www.peginc.com/Press/KanePrints_July242007.pdf
Why you should buy one over the other? Heck, you should buy both! Shane Hensley is a great guy whose work I respect and admire, so I won't go into a "why mine is better than his" since I haven't seen Solomon Kane and expect to buy it myself.
I will tell you why Witch Hunter is a great buy, however. ;-)
Witch Hunter: The Invisible World is set in an "alternate history" version of our Earth, in the year 1689. The alternate history comes from the fact that "magic" exists, though not on the epic scale as that found in D&D-like worlds. Hedge magic, Animism, Necromancy and Hermetic Magic work and are wielded by a few.
Players are members of one of the Orders of Solomon that exist to protect humanity from the depredations of those from the Invisible World, i.e. the Supernatural. While said PCs do have some interesting abilities, they are basically normal men and women who have decided to see this threat to humanity for what it is (rather than rationalize it away) and take arms against that ever growing tide of night.
Witch Hunter, in a nutshell, is "Swashbuckling-Colonial-Horror" ala Brotherhood of the Wolf and Sleepy Hollow. Players are able to do over the top actions, such as have a sword fight atop a runaway carriage as it careens through a dark and foreboding forest, battle on top of the ramparts as the entire building is engulfed in flames, or leap onto a chandelier and barrel into a group of minions and take them all down.
Witch Hunter is not a one-shot product and will be robustly supported. At Gen Con, we will be releasing a GM (Grand Master) Screen and Adventure pack (a 56 page scenario with mini-setting). Also, Witch Hunter will be supported by a brand new World Wide Organized campaign known as Witch Hunter: Dark Providence. We've already launched 4 Introductory scenarios at Origins and have a more being offered at Gen Con and Dragon Con. These free scenarios will then be released for free on the Dark Providence website. There is a free adventure already available on the PCI website as well as links to the Witch Hunter and WH
ark Providence pages.
Lastly, the system is NOT D20 and was designed by Robert Schwalb and myself. Its a varient on the dice pool system and is very simple and intuitive, which IMO is what's needed to keep the mood in a horror game.
Whew..well I've gone on and on. Let me finish by saying that you don't have to take my word for it - there are a couple of threads on RPG.Net that a few people who already own the book are talking about it.
The thread can be found here:
http://forum.rpg.net/showthread.php?t=338319
and here:
http://forum.rpg.net/showthread.php?t=347241
If you have any further questions, please feel free to ask.
Best,
Henry Lopez
Presdient
PCI
www.paradigmconcepts.com