Witch Hunter

I picked my copy up on Thursday, but have come nowhere near reading the whole thing. It's a pretty chunky book.

I don't know that I would describe it as 70% rules, 30% world, though that isn't far off the mark. Of course, this is meant to be the core book so you have to leave a LOT of room for CharGen. Each Order is given about 1 1/2-2 pages of coverage. There are also about 5 different fields of spellcasting to cover, monsters, grimoires, equipment, etc.

If I have a gripe thus far (aside from a few layout elements), its this: while there is mention of Muslim orders of witch hunters, there is almost NO coverage of the middle east and north Africa in the game. It's very Euro-centric. Now is that a bad thing? Maybe not for most people. But I've grown kinda tired of the Euro/Western Centrism of FRPGs these days. I also lament that there are a lot of folks who might play this who will not be able to find archetypes or backgrounds to fit their cultural identity. It's not so much a flaw in the game as it is a missed opportunity, IMHO. I expect there are plans for a Middle Eastern sourcebook, but really if the Muslims are big-time witch hunters (as they should be) then that should be given more than lip service in the core book. I mean, Native Americans get their own Order, so why not?

The game system seems nice and streamlined. In fact, I believe they only take up about 20 pages. For those of you like me, who are looking to adapt this material to Solomon Kane in a few months hence, here are some important details:

10 Threats (monsters), complete with mooks, lieutenants, and villains, and details on their organizations and roles in the world.
4 Grimiores, complete with legends and spells (benign and malign)
5 Fighting traditions (swordsman schools)
9 Orders of Solomon (witch hunter organizations)

I expect a lot of the GM advice chapter will be useful as well. And there is plenty of history and national details, much of which may be useful to some degree or another.

Tom
 

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BluSponge said:
I picked my copy up on Thursday, but have come nowhere near reading the whole thing. It's a pretty chunky book.

I don't know that I would describe it as 70% rules, 30% world, though that isn't far off the mark. Of course, this is meant to be the core book so you have to leave a LOT of room for CharGen. Each Order is given about 1 1/2-2 pages of coverage. There are also about 5 different fields of spellcasting to cover, monsters, grimoires, equipment, etc.

If I have a gripe thus far (aside from a few layout elements), its this: while there is mention of Muslim orders of witch hunters, there is almost NO coverage of the middle east and north Africa in the game. It's very Euro-centric. Now is that a bad thing? Maybe not for most people. But I've grown kinda tired of the Euro/Western Centrism of FRPGs these days. I also lament that there are a lot of folks who might play this who will not be able to find archetypes or backgrounds to fit their cultural identity. It's not so much a flaw in the game as it is a missed opportunity, IMHO. I expect there are plans for a Middle Eastern sourcebook, but really if the Muslims are big-time witch hunters (as they should be) then that should be given more than lip service in the core book. I mean, Native Americans get their own Order, so why not?

The game system seems nice and streamlined. In fact, I believe they only take up about 20 pages. For those of you like me, who are looking to adapt this material to Solomon Kane in a few months hence, here are some important details:

10 Threats (monsters), complete with mooks, lieutenants, and villains, and details on their organizations and roles in the world.
4 Grimiores, complete with legends and spells (benign and malign)
5 Fighting traditions (swordsman schools)
9 Orders of Solomon (witch hunter organizations)

I expect a lot of the GM advice chapter will be useful as well. And there is plenty of history and national details, much of which may be useful to some degree or another.

Tom
Is Soloman Kane not going to be out for gen con?
 


bolen said:
Is Soloman Kane not going to be out for gen con?

Pinnacle is supposed to have 200 copies at their booth for GenCon, and that depends a lot on their printer.

Otherwise, word on the street is the game will hit shelves in late October. But so far there has been no official shelf date announced.

Tom
 


Hobo said:

Hey JD, I think you'll really like Witch Hunter- we seem to have really similar tastes in the styles of games and themes we like. This is the first book in quite a while that has really blown me away and gotten me excited to run this game (the other being Soloman Kane when it comes out). The system is very good too- simple dice pool system that plays quickly in the few practice combats a friend and I ran. I've got some buddies coming over to make characters for it later this week- we're all pretty pumped about it. This is a top-notch book, and I can't wait for more in the series.
 

Yeah, the concept is right up my alley, no doubt. I often say that Van Helsing is the worst movie that I like a lot, precisely because the concept appeals to me so.

And I've yet to see Schwalb make a mis-step; some of my favorite RPG books have his name in the credits.
 



Hobo said:
Yeah, the concept is right up my alley, no doubt. I often say that Van Helsing is the worst movie that I like a lot, precisely because the concept appeals to me so.

And I've yet to see Schwalb make a mis-step; some of my favorite RPG books have his name in the credits.

Crothian agrees with you: Schwalb can do no wrong.
 

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