The drowner struck by Elora’s silvery magical bolts lets out a gurgling yowl of pain as it scampers over the ruined wall, stone still coming loose from the masonry where Talashia’s magic blasted the side of the cottage to pieces. Silvery smoke trails from where the blast strick its torso even as it closes upon Talashia. However, the momentary whirlwind not only whirls the leaves around but also scatters several of the caltrops you’d painstakingly brushed aside earlier. Again, the piteous drowner wails as a caltrop impales its foot, stopping the undead creature dead in its tracks.
Black blood streaking from its fresh wound, the drowner facing Fergus bobs left and weaves right looking for an opening. However, its opportunity comes when another drowner approaching from the brewery to the northwest, this one slick with water, grasps the griffon witcher around the waist and shield arm in a grapple (DC 5) made weak by the water turning the drowner’s flesh slippery. Sometimes the dead do not let go gently of the living. Seeing its opening, the black-bleeding drowner slashes open the veins along Fergus’ sword arm with its iron-hard claws. (7 damage)
Another drowner, freshly slicked from the river, clambors over the ruins of the wall, its blackened eyes seeing Elora and Talashia as easier prey than the witchers. However it pauses at the threshold, scanning the interior of the ruined cottage with dim intelligence as if it senses some danger but can’t conceive it with any degree of specificity. The drowner clenches its claws, looking about, just waiting for an opportunity to grab a hapless victim (Ready - Grapple.)
The fell light of the unnatural blood red eclipse seems to lend the drowners strength. Dancing a deadly dance with Kynee, one that can only end in annihilation, the last of the drowners just barely evades her silver sword, locks of putrid black hair writhing as they fall to the earth. This one died more recently than the rest, and its reflexes have only grown faster in undeath. Whirling around Kynee’s guard, it gets lucky, raking a claw along her left shoulder (6 damage), sending blood running down the cat witcher's arm.
GM: | Initiative
➔Players, go in any order you like
Drowners
Monster Stats
AC 12
Drowner #1
Drowner #2 HP 18
Drowner #3 HP 18 ? [MENTION=2820]Fenris[/MENTION] needs to roll for damage from last turn
Drowner #4 HP 18 magic missile 8 caltrops 7
Drowner #5 HP 18
Drowner #6 HP 18
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GM: | Caltrops are scattered around the floor of the ruined cottage again...
Caltrops: Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn’t need to make the save. | |