Streams of lightning and raw magical sparks issue from Talashia’s hand as the light strobing effect catches the drowner at the hut’s threshold so it seems to move in disjointed shambling gait forward, threading a careful path amidst the caltrops, which sparkle like gems as they reflect the
witch bolt’s light. Despite the lightning crackling through its water-logged form, momentarily making its skeleton beneath putrid flesh visible, the drowner advances, lashing out wildly. Unable to determine Talashia’s true position, however, the dumbfounded monster drops into a low squat and hisses.
Fergus’ dropped silver blade sinks into a soft spot of earth, between two pieces of rubbled masonry. Back in Kaer Greeu, old witcher Saldigott would have chided him for such a mistake, but on the path monsters would be less forgiving. There was only one way forward. The drowner he bears down on with his shield makes a lunging somersault backwards across the muddy earth, readily avoiding the shield press.
Immediately, it catapults forward, teeth clamping on the edge of the witcher’s shield as its claws flail wildly, failing to gain purchase on his armor. Again, the pair of drowners move as a pack. The other one waits for the right opening, lunging in to tear through the armor at his side with its claws, leaving bruised ribs and small puncture wounds. (5 slashing damage)
Meanwhile, Kynee has interposed herself, walking a steady circle around the last remaining drowner which scrambles across the forest floor on all four, lips curling back into an animal snarl at her, even though its head is low like a cautionary beast. Suddenly, it dives low, biting at her boot, attempting to knock the witcheress prone (DC 15 Athletics or Acrobatics to resist, taking your boot if succeeds, also [MENTION=93196]Axel[/MENTION] you can make an opportunity attack, just remember if you're prone at the moment you have disadvantage). Then it scampers backwards along the eastern side of the old hut in search of easier prey.
Elora can feel the drowner’s black beady eyes peering at her through a crack in the ruined overgrown hut.
http://i.*****.com/A3GmnPQ.png
| GM: |
So [MENTION=2820]Fenris[/MENTION] drowner #5 had tried to grapple Fergus (DC 5). I think you missed that roll, but I’ll just handwave it that you escaped (due to STR Athletics +4) to keep things moving.
Initiative
➔Players, go in any order you like
Drowners
Monster Stats
AC 12
Drowner #2 HP 18
Drowner #3 HP 18 10
Drowner #5 HP 18
Drowner #6 HP 18 17 (witch-bolted)
| |
| GM: | Caltrops are scattered around the floor of the ruined cottage again...
Caltrops: Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn’t need to make the save. | |