With the release of PHBII......

Question said:
Im left wondering this......

Why hasnt there been a fighter class focusing on fighting with a one handed weapon but no shield? We have a feat in PHBII for this fighting style but no class?

That's a pretty specific thing to base a whole class on. Sounds more like what the fighter was designed to do - be the generic warrior class that can be tailored according to the desires of the player's concept by way of feats, which is why the fighter gets so many. Other base classes are based on classic literary or legendary archetypes, and have abilities beyond the scope of what the fighter alone can do. Even so, many of them can be achieved by using the fighter class and doing some judicious multiclassing.

Even as a prestige class, what archetype are we talking about? That is, what is an example of the concept that would be easily recognizable and explained?
 

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A hand is a resource in combat and to go into combat with the intention of deliberately forsaking some of your resources is stupid. The only fighting style I know of that only uses one hand is olympic style fencing which is a sport and not a true combat form. Granted olympic fencing descends from small sword combat but that was a ritualized dueling style. This is not to say that there is no valid option but to have a second weapon, or a shield.

Things to do with your off hand in DnD combat:

Punch someone, works better if you have a monk level, or some feat investment.

Grapple someone, as above.

Throw/Catch an item.

Grab the McGuffin of Doom.

Hold/use a potion.

Hold/Use a wand or other magic item.

Hold a ranged weapon like a throwing knife or hand crossbow.

Open a door.

Throw the switch.

Throw the halfling.

Hold a light source.

Make gestures.

Cast a spell. (Only takes one hand.)

Things which can be done in reality but are modeled poorly in DnD:

Armour your hand and use it to parry with. This is my favored (SCA fencing) fighting style and is quite effective, though more so against rapiers than, say, axes.

Use a hard parry object, like a stick. (How Thorin Oakenshield got his name.)

Use a soft parry object like a rope or cloak. I personally love this style, lots of options.

Note that while DnD models these things poorly by default, it's pretty easy to set up house rules or feat chains to support them.

Personally if I was going to make a character who like to have the option of doing something with his off hand, but doesn't want to penalize himself I'd wield a medium sized weapon like a longsword two handed so I can always free up my off hand with a free action. If you have a feat to spare the bastard sword is the ideal choice here.
 

Banshee16 said:
What about the Swashbuckler from Swashbuckling Adventures?
I'll have to check that out, if I get the chance one day. Sounds like a very sensible place to look for a good swashbuckling class though. :)
 


Actually, using the Swashbuckler with a few levels in Fighter, and then the Duelist PrC and Dervish PrC is a REALLY good combo that cannot be considered underpowered. The only thing is that you have to be weiding a slashing weapon while doing a Dervish Dance (which can be limiting for flavour or when against foes with DR against slashing) - other than that this is an amazing build.

And Andor, Question was talking about an empty hand - thus alot of what you were asking was nullifyed. However, one of my players Half-orc Barbarian didn't have his polearm in a barfight this weekend and threw a halfing across the room at the bartender - GREAT fun!! :lol:
 

Nightfall said:
*shrugs* Hey I just happen to like and think most of the AU/AE classes make for very good D&D classes. Usually.
All of them, IMO. I use all D&D classes and all AE classes in a single hybrid campaign, and so far I haven't run into any particular issue requiring more than a few minutes (more like seconds really) to adjudicate.

And I agree. The Unfettered makes an outstanding, if not the d20 swashbuckler.
 
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Nyaricus said:
And Andor, Question was talking about an empty hand - thus alot of what you were asking was nullifyed. However, one of my players Half-orc Barbarian didn't have his polearm in a barfight this weekend and threw a halfing across the room at the bartender - GREAT fun!! :lol:

Hmm? I wasn't asking any questions. I was explaining that leaving a hand empty is silly unless you plan to do something with it, with the exception of a few fencing forms that are designed for one on one duels and have issues in mass melees. OTOH for a caster/fighter a one handed style is perfect since it leaves a hand free for spell-fliging. But I would still build it by either using a medium sized weapon and switching between one and two handed grips as needed, or by wearing a buckler, thus freeing up the shield hand when needed.

In any event I have no idea why you would dedicate an entire class to that fighting style. The existing options and perhaps a few house feats cover everything nicely.
 

Andor said:
Things to do with your off hand in DnD combat:

Punch someone, works better if you have a monk level, or some feat investment.

Grapple someone, as above.

Throw/Catch an item.

Catching I'm unsure of, but throwing invokes the TWF penalties of -6/-10, and the TWF Feats don't help, as they apply ONLY TO MELEE, as per the RAW! :eek:

Andor said:
Grab the McGuffin of Doom.

Hold/use a potion.

Provokes an AoO?

Andor said:
Hold/Use a wand or other magic item.

That's his action, for that round. Forget the sword.

Andor said:
Hold a ranged weapon like a throwing knife or hand crossbow.

As above, hold it, but NOT use it!

Andor said:
Open a door.

Move action; make one attack, that round.

Andor said:
Throw the switch.

Throw the halfling.

At -10, and attack with the sword at -10.

Andor said:
Hold a light source.

Make gestures.

Cast a spell. (Only takes one hand.)

Also his action for the round...

D&D models an awful LOT of these, poorly! They don't seem to think that our "Heroes" are capable of much! :lol:
 


What is an example of a non-shield, non-TWF, non-2H, non-finesse fighting style? What would the class do? I can't help but picture the first level ability being the following bonus feat:

Self-Nerfing [Fighter, General]
Your feat choices reflect the same tactical sense as your fighting style.
Benefits: As long as you are not a spellcaster, do not use a two-handed or finessable weapon, do not have Improved Unarmed Strike or a natural attack, and do not wield a weapon or carry a shield in your off hand, you may as well take a -4 penalty to hit and damage because, hey, your fighting style sucks.

:D
 

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