With TORG having a possible buyer I'm jonesing for some Cross Genre Gaming

I vaguely remember TORG... I bought it, found the rules a bit too strange (can't remember why) and resold it to someone else shortly after.

I remember loving the multi-genre thing (pulp / cyberpunk / fantasy / etc)

edit: nevermind
 

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I *really* need to make an eye appointment soon because I thought the title of this thread said 'Cross Gender Gaming'... :uhoh:

Now back to your regularly scheduled discussion...

B-)
 


The Hero System (Champions) has traditionally always had rules for everything.

I haven't played the latest edition, so I don't know how well it works.
 

As mentioned by someone else in another thread in another forum:

Torg is not simply a game that can cover multiple games. It kinda can do that, but it's not its focus. It's main focus is mixing genres in the same game, _and_ having it work.

You can have a group consisting of:
- A greataxe swinging Barbarian from Asyle
- A wisecracking skateboarder from Core Earth
- A cybernetically enhanced priest from the Cyberpapacy
- A flying superhero from the Nile Empire
- An alien with futuristic (startrek-levels) of technology
This group will work. And it will have adventures that might contain
- a primitive low-magic world with dinosaurs and all
- A high-tech, high-violence cyberpunk world full of demons
- A near-future world where the corporations rule supreme and you can't trust anyone.
- A victorian world with terrible monsters like undeads, vampires or werewolves.
(and this is just a subset of what's available, but what might get used in one adventure alone)

And these characters can be played together, all of them will be challenged, and all of them will contribute well in this adventure. That's the genius of Torg. It's also a restriction, because if you stay in one setting, it's comparatively boring, or if everyone plays a character from the same world, you're missing something. But, if you're in for the colorful, for action, for drama, for suspense and all that, Torg will give you that.
 

I really liked Torg, but I had a few issues with the drama deck. Mostly player related. We had a guy (MTG player) who would always play a card for the bonus it gave, even if it didn't make sense. A villain could have blown up his house, raped his wife, murdered his kids, and worse, kicked his dog, and he'd play the diplomacy card, and make a diplo check just for a bonus, even if it didn't make any sense. It screwed up not only the comabat, but the story as well. I realize it's not the games fault, but this guy never did anything like that in standard rpgs, it was just the cards that brought it out in him. I assume it was the MTG experience which had him looking to optimize the cards for his benefit. I'd like to see another version of Torg, with the drama deck rules reworked a bit.
 

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