Storminator
First Post
It seems pretty solid mechanically. Is there some reason you made it "move your speed" and threw in the Counter Opportunity Attacks, instead of just making it "shift your speed?" Seems needlessly complicated.
PS
PS
Can you shift-run in a single round? Don't both of your move actions have to be the same (shift-shift, move-move, &c.)?I'm not sure I entirely see the need for this. What's wrong with "Shift. Run." "Run. Run." "Run. Run."
If the enemy is as fast as you, they can keep running after you and taking an AoO at -3 each round (+2 for your granting combat advantage, -5 for their own run), and you'll never get away.Unless the enemy is hugely faster than them, they should be able to escape the scene that way. Maybe take a few OAs if they don't want to shift before they start running.
Nope, they can be different. Just like you could take three different minor actions in a turn.Can you shift-run in a single round? Don't both of your move actions have to be the same (shift-shift, move-move, &c.)?
If the enemy is as fast as you, they can keep running after you and taking an AoO at -3 each round (+2 for your granting combat advantage, -5 for their own run), and you'll never get away.
If you're faster, things start looking up, but I was thinking in 3E terms when I suggested this, where running needs to be done in a straight line, and where a single free attack granted to the enemy is more likely to be deadly.