Buttercup said:Half Orc fighter with 18,18,18,3,3,3.
Buttercup said:Exactly, MerricB. If I had a player who wanted to be disabled in some way (blind, missing a leg, etc) I'd drop one of their ability scores below 10 to represent that. But because I'm a hard-### DM, I don't allow a character to have an ability score below 8 without a *very* good explanation anyway. No way will I allow a Half Orc fighter with 18,18,18,3,3,3. This isn't a computer game.
buzz said:I dunno about that. Any system worth its salt will emphasize that "a disadvantage that isn't a disadvantage" isn't allowed. E.g., I think HERO works just fine.
buzz said:I dunno about that. Any system worth its salt will emphasize that "a disadvantage that isn't a disadvantage" isn't allowed. E.g., I think HERO works just fine.
MerricB said:The game has flaws built-in: low ability scores.
Work out an explanation for each. Low Dex? You're lame in one leg.
hong said:If you like, flaws can be thought of as integrated into the class system. If you're a fighter, you have the implied flaw "can't cast magic spells". Similarly, if you're a wizard, you have the implied flaw "doesn't know how to swing a sword".
SNIP
The only flaws that really fit into D&D's design philosophy are those that impact your ability to kick butt and take names.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.