Wiz build?

ark67

First Post
Hey everybody,

So my friends and I recently started playing D&D and we chose 4e pretty much at random.

Anywho, I'm creating a Wizard and would like some general feedback on the build, any tips or tricks on how to play him (in encounters that is), and finally whether or not I've made an obvious mistake.

I should also mention that our DM has opened all books for use (so relevant for the wiz is just PHB and AP?)

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Wizard Lvl 2
Eladrin
Str - 11
Con - 12
Dex - 15
Int - 18
Wis - 14
Cha - 10

Racial features
Eladrin Edu.: Extra Skill
Proficient in Longsword
Eladin Will: +1 Will, +5 charm saves(?)
Fey Origin - trance
Fey Step: Teleport 5

Class/path Features
Arcane Imp. Mastery: Wand of Accuracy
+2 to attack roll
Cantrips: ghost sound, etc.
Ritual Casting
Spellbook: extra spells

Feats
Rit caster
Master/perform rits
*Improved Initiative
*Armor Prof: Leather

Skills
3 - Acro
12 - Arcana
1 - Athletic
1 - Bluff
6 - Diplo
8 - Dungeon
2 - Endurance
3 - Heal
7 - Hist
8 - Insight
1 - Intimidate
8 - nature
3 - Percep
5 - Religion
3 - Stealth
1 - Street
3 - Theivery

AT-WILL
Scorching Burst
Ray of frost
(or?)

Encounter
Grasping Shadows (AP)
Fey step

Daily
Flaming Sphere
Sleep

Utility Powers
Shield
Guardian Blades

Rituals
Tenser's floating disk
Comprehend lang
Make whole
(prob dont need the animal msg thing..)

Equipment
Adv.'s kit
Spell book
Wand
Longsword(eladrin? worth it?)
Leather armor
 
Last edited:

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Skip the leather. Take unarmored agility if you feel you need the AC boost but you probably don't need it, at least right away. Something llike combat casting or one of the feats that helps if your allies are within your burst would probably be better.

You get longsword proficiency I guess, so why not if you like it for flavor. In fact, maybe a Swordmage multiclass that lets you use swordmage impliments and use the sword some times. You could then take Intelligent Blademaster and Eladrin Weapoin Training in case you feel like mixing it up in melee a bit once in a while or get pinned down. .
 

The reason why I thought I should use the leather is that I could eventually use some sort of magic leather armor - if I'm not mistaken, unarmored agility doesn't scale with you.
 

You can get magic cloth armor, too. It doesn't have to be leather or better in order to be enchanted (though there are certain armor enchantments that are only available for certain armor types).
 


The Power of Knowledge has some great tips for building a 4th Edition wizard.

As for armor: Take either Leather Proficiency or Unarmored Agility... It doesn't really make a difference, since you get the same bonus out of each of them. It really just depends on whether your magic armor of choice can be used with leather or cloth.
 

Grasping Shadows has been errata'd, make sure you check that.

Scorching Burst and Ray of Frost are generally regarded as two of the worst at-wills... Heroes of the Fallen Lands added a new build (which you can ignore), but also added some new at-will powers to choose from. Freezing Burst is basically just like Scorching Burst except better. If you have access to the online Compendium, it's easy to look powers up there.
 

So i've heard the exact opposite... that scorching burst and ray of frost were good for the fact that one was an AOE at will and the other gave a status effect (although I was only taking from PHB and AP again... I'll look into the Heros of the Fallen Lands at-wills)

& uhh... errata'd?
 

Errata'd means that a rules update from Wizards of the Coast has been applied to the power. You can find the current list of rules updates at this link.

The rules update in question for Grasping Shadows from page 3 of the PDF reads:
Page 102: On the Hit line, replace “2d8” with “1d8.”

If you play things as published in the books, you can ignore this. If you ever play at an Organized Play event, though, you'll need to make sure you're playing with the rules updates in place.
 

It looks good.

Thats basically what my first 43 character looked like.

You guys are new to D&D, and I assume RPGs.

I doubt super specific power builds and stuff are going to be important for you guys.

Your character is fine, and your first games are going to be really a learning experience.

Have fun!
 

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