Hey everybody,
So my friends and I recently started playing D&D and we chose 4e pretty much at random.
Anywho, I'm creating a Wizard and would like some general feedback on the build, any tips or tricks on how to play him (in encounters that is), and finally whether or not I've made an obvious mistake.
I should also mention that our DM has opened all books for use (so relevant for the wiz is just PHB and AP?)
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Wizard Lvl 2
Eladrin
Str - 11
Con - 12
Dex - 15
Int - 18
Wis - 14
Cha - 10
Racial features
Eladrin Edu.: Extra Skill
Proficient in Longsword
Eladin Will: +1 Will, +5 charm saves(?)
Fey Origin - trance
Fey Step: Teleport 5
Class/path Features
Arcane Imp. Mastery: Wand of Accuracy
+2 to attack roll
Cantrips: ghost sound, etc.
Ritual Casting
Spellbook: extra spells
Feats
Rit caster
Master/perform rits
*Improved Initiative
*Armor Prof: Leather
Skills
3 - Acro
12 - Arcana
1 - Athletic
1 - Bluff
6 - Diplo
8 - Dungeon
2 - Endurance
3 - Heal
7 - Hist
8 - Insight
1 - Intimidate
8 - nature
3 - Percep
5 - Religion
3 - Stealth
1 - Street
3 - Theivery
AT-WILL
Scorching Burst
Ray of frost
(or?)
Encounter
Grasping Shadows (AP)
Fey step
Daily
Flaming Sphere
Sleep
Utility Powers
Shield
Guardian Blades
Rituals
Tenser's floating disk
Comprehend lang
Make whole
(prob dont need the animal msg thing..)
Equipment
Adv.'s kit
Spell book
Wand
Longsword(eladrin? worth it?)
Leather armor
So my friends and I recently started playing D&D and we chose 4e pretty much at random.
Anywho, I'm creating a Wizard and would like some general feedback on the build, any tips or tricks on how to play him (in encounters that is), and finally whether or not I've made an obvious mistake.
I should also mention that our DM has opened all books for use (so relevant for the wiz is just PHB and AP?)
----------
Wizard Lvl 2
Eladrin
Str - 11
Con - 12
Dex - 15
Int - 18
Wis - 14
Cha - 10
Racial features
Eladrin Edu.: Extra Skill
Proficient in Longsword
Eladin Will: +1 Will, +5 charm saves(?)
Fey Origin - trance
Fey Step: Teleport 5
Class/path Features
Arcane Imp. Mastery: Wand of Accuracy
+2 to attack roll
Cantrips: ghost sound, etc.
Ritual Casting
Spellbook: extra spells
Feats
Rit caster
Master/perform rits
*Improved Initiative
*Armor Prof: Leather
Skills
3 - Acro
12 - Arcana
1 - Athletic
1 - Bluff
6 - Diplo
8 - Dungeon
2 - Endurance
3 - Heal
7 - Hist
8 - Insight
1 - Intimidate
8 - nature
3 - Percep
5 - Religion
3 - Stealth
1 - Street
3 - Theivery
AT-WILL
Scorching Burst
Ray of frost
(or?)
Encounter
Grasping Shadows (AP)
Fey step
Daily
Flaming Sphere
Sleep
Utility Powers
Shield
Guardian Blades
Rituals
Tenser's floating disk
Comprehend lang
Make whole
(prob dont need the animal msg thing..)
Equipment
Adv.'s kit
Spell book
Wand
Longsword(eladrin? worth it?)
Leather armor
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