Wizard Class Feature to replace Spellbook

I'm wondering now if this should be a daily or an encounter power.

Is it too powerful for an encounter power? Especially considering what it's replacing?
I like the idea. In the other thread you started my objection was to simply taking away the wizards Spell Book feature, but not to replacing it, esp. with something fun like this. Gives the wizard some more punch. I don't know if it would be overpowered as an encounter power, but I'm sure your wizard would be loving you :) Be watching to see if you develop the idea any further after you test it out. Good Job.
 

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I like the idea. In the other thread you started my objection was to simply taking away the wizards Spell Book feature, but not to replacing it, esp. with something fun like this. Gives the wizard some more punch. I don't know if it would be overpowered as an encounter power, but I'm sure your wizard would be loving you :) Be watching to see if you develop the idea any further after you test it out. Good Job.

I'm thinking it would be too powerful as an encounter power, simply because it would be used every single encounter and that amounts to some serious additional firepower.

But it looks like the group I'm currently DM'ing for might be allowing this for a test run so I'll see how it pans out.
 

Hmm, yeah, perhaps changing it to allow choosing any energy type on the fly? Broadens it's range and from what I gather of energy resistance, it's fairly common for monsters so overall this would be quite useful, especially if you like specialising as a 'fire' mage or 'ice' mage, etc.
What you'll still have, though, is a situation where, most of the time, Maximize will be a better choice... It's a way around immunities, and a way to target vulnerabilities, but at best you're probably looking at a 10-15 point swing. At best. And that's only if you really needed to change that Ray of Enfeeblement to Radiant damage vs. some undead.

I don't know, I'm still thinking it's just not that great. Sure, it's nice, but put it into an actual usage perspective. It would only affect the initial attack, so no maximum ongoing damage like with Flaming Sphere, just the first attack, wouldn't affect zone damage (except for the first attacks) and you'd have to decide to use it before casting the spell. Imagine if you cast it and only hit one person in a zone of ten (I've seen this happen, and more often than not, wizards tend to only hit about half the targets)?
It's not great for conjurations or for walls and the like. But for area attacks? It's pretty much golden. Remember that you only roll damage once for area effect spells, but roll multiple attacks.

I guess you could always do it like the brutal axe and just make it reroll one's or something?
This seems a little too weak on the other hand. Maybe make it reroll 1's or 2's.

-O
 

This seems a little too weak on the other hand. Maybe make it reroll 1's or 2's.

I've actually decided that you were right and full dice damage is too much. Rerolling 1's essentially equals +1 per die of damage done which is pretty decent.

Wouldn't +2 per die of damage done be too much?
 

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