Wizard Or Sorc.


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Thank you! See now I don't know exactly why people think Orcus can't compete in both the Blood War AND war for dominion of the Abyss.

I mean that's why he's got all those undead there in the first place. :p :)
 

Nightfall said:
Thank you! See now I don't know exactly why people think Orcus can't compete in both the Blood War AND war for dominion of the Abyss.

I mean that's why he's got all those undead there in the first place. :p :)
Definetely. If that doesn't suffice it, I don't know what will! :] :]
 



Nightfall said:
Still think Wizards make the best strategists and sorcerers (unlike you let in Warlocks) the best blasters.

I don't see where you would get this at all. It implies that wizards are better at memorizing battlefield control spells, and sorcerers are better at learning blast spells.

When I build a sorcerer, I aim for one spell with a fort save, one with a will save, and one with a reflex save for each level. That's just a general guideline. Exceptional protective spells, or spells with no save sometimes muscle out the others. When you've got that kind of versatility, the only thing you need a wizard for is say... knock. or banishment.

My only problem with the sorcerer is the lack of class abilities, and the delayed spellcasting progression. I really don't see why they made sorcerers get spells later than wizards. Waiting until level 4 for something other than magic missile and ray of enervation is pretty tough.
 

interwyrm said:
My only problem with the sorcerer is the lack of class abilities, and the delayed spellcasting progression. I really don't see why they made sorcerers get spells later than wizards. Waiting until level 4 for something other than magic missile and ray of enervation is pretty tough.
I played once in a game where we had a pretty handsome big muscled but stupid and slow dude with us wielding a greataxe who ran away from home after his mom died.

He was human, his feats were Martial weapon prof greataxe and Toughness. Con 18 and str 18 gave him 11 hp at level 1. Cha and Dex was 16 IIRC.... don't ask about Int and Wis :D

We found out that he was a sorcerer as he took out a crossbow sniper out of melee range with magic missiles :)
 

Wiz & Sor

Only played a sorceror twice.
The first time my Cleric of Helm was aged 60 years by the ghost of a black dragon and because his physical attributes went down 6 each and (at the time) all his mental attributes went up 3 each i asked the dm if I could multiclass as a sorceror since i was curious to see how it worked.
He chose all the spells my character knew and for a short time my character went without wearing his suit of half plate armour. That is until every creature we ran across had an enormous attack bonus ( My cleric was at the time 7th level as a cleric and 1st level as a sorceror) so back went on the armour and started making pretty much 80-90% of the arcane spell failure rolls had to be persuaded to continue as a cleric even though the dm later turned round and said my character's church considered my character corrupted when trying to cure him of the aging was told it would cost 28,000gp and when he went back with the money a game year later was told there wasn't anyone who could cast it!

The second was a halfling sorceror who I planned around a minature a friend painted for me as he said it looked like a sorceror/druid... so I gave him a backstory to explain why he was going to multiclass. The dm later said sorcerors needed to gain their new spells from wizards and up to the point the game ended so we could play something else my sorceror had reached 3rd level and had to pick up Read Magic and Identify the first because I needed it to read the scrolls the character would learn her spells from and the second because we needed a cheaper way of identifying the magical items we found.
There's more to the story but it isn't relevant to this thread.

In that second case by the way he gave us a couple of months to create our characters and I was the first to pass him my character, so everyone pretty much knew I was running a sorceror so I was very surprised to find I was the only arcane spellcaster the closest thing to this was a bard run by another player who stopped coming after a while but that was due to favourtism shown to the paladin's player ( Stop there!)
As it stood when the game ended I was deciding between multiclassing instead as a ranger instead of a druid since there was one in the party but there was also two other players running rangers one a dwarven fighter/ranger and the other an elven ranger a survivor of a pair of rangers run by new players, had he continued I would have probably multiclassed as a specialist wizard most likely an abjurer given how many of our foes were undead or possessing spirits and the fact I tend towards playing the party protector ( I usually run cleric's the last wizard i ran was under 2nd edition and he died from whiplash (from a fall whilst tied to a rope...))

I have yet to run a character under 3.5 although I have dmed games in that system and had a wife of a friend run a sorceror in a couple of games the character was getting to resemble Naga from Slayers but thats another story...
 

Inconsequenti-AL said:
I think wizards look vastly superior on paper. Int based casting, huge spell range, better skills, free feats and earlier access to magic...

However, IME Sorcerors are much better than their paper look when you get to play. The spontaneous casting thing is huge, particularly if you select a decent range of spells and don't know what you're going to face every day.

Definitely! :D

Many people absolutely do not seem to realize this, or they play the game in a way, that devalues spontaneous casting in some fashion.

Bye
Thanee
 

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