Plane Sailing said:The problem with sorcerers is that you really have to plan out your spell aquisition in some detail, and for that reason are not so good for beginning players unless the DM gives a big hand. There are quite a few spell levels where you've got *really* tough decisions about which spells to learn!
Darklone said:Does a ring of wizardry double the spells/day for a sorcerer? I know I ruled once that way, but is it RAW?
SRD said:This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
Moderate (wizardry I) or strong (wizardry II-IV) (no school); CL 11th (I), 14th (II), 17th (III), 20th (IV); Forge Ring, limited wish; Price 20,000 gp (I), 40,000 gp (II), 70,000 gp (III), 100,000 gp (IV).
Radiating Gnome said:I don't think either class is really empirically better than the other, although I do thing that anyone playing a sorcerer who isn't taking advantage of metamagic is not playing to the full strengths of the class -- the way a Wizard who doesn't ever scribe scrolls would also be not playing the class as well as it can be played.
MeSleepNow said:Thanks Guys for all the replys " Didnt know it was going to be this meany " you guys gave me alot to think about.
P.S. - I was looking at warlocks and there kool and all but i was thinking for eldric ab. they get it only does 9d6 at lvl 20 and i was not thinking that is alot, i know they can do it every round but 9d6 = 31.5 dmg avg right? i just dont think they could keep up with the rouges and melees of the world. Thanks again !