Wizard Spells 10-16 Two Page Spread

Totally my fault on the 'typo', I'll fix that now - WotC had 2 page spreads for the Monster Manual and PHB each day of the con. I'm guessing a lot of people didn't realize they kept changing, so it seems like I 'scooped' several pages of stuff that way. Eh.
 

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Mouseferatu said:
It's been suggested in some of the designers' comments (all the way back to last year's GenCon, IIRC) that spells that allow you to bypass "natural" challenges--such as being able to fly over pits, for instance--have largely and deliberately been pushed back to paragon tier, at least.
I approve.

Although it will be interesting to see how much nerd rage greets the news that the nerd class got nerfed....
 

Also gives a good feel for how damage expands over time (not a ton) and a pseudo-glimpse of summoned monsters (bigby's).

Damage scales up at half your level, but not as a bonus to your damage, you simply gain +1 to all your attribute modifiers every even level. This means your Str, Con, Dex, Int, Wis, and Cha modifiers all increase as you level.

A level 16 Wizard will be doing a lot more damage with Magic Missiles than a level 1, just because the damage is 2d4+ Int Modifier. A level one Wizard with a 20 Intelligence has Int Modifier of +5. The same Wizard at level 16 still with an Intelligence of 20 has an Int Modifier of 13. The Pit Fiend shows this very clearly: http://www.wizards.com/default.asp?x=dnd/dramp/20080125

Notice his attribute modifiers are his base attribute modifiers plus half his level (level 26).

Str 32 (+24) Dex 24 (+20) Wis 20 (+18)
Con 27 (+21) Int 22 (+19) Cha 28 (+22)

....

Oh, and incidentally...all your defenses and attack rolls scale up at the exact same rate (one every even level) since they are all based on your attribute modifiers.
 
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You know, I assumed it would work that way, but it clearly doesn't for monsters (just uses the base modifier) and we haven't seen any higher level characters to compare against.

It's possible there are other powers gained in the 10-16 range than these, but if there's no 'at-will' gained circa level 11, then your at-wills wouldn't be increasing at all in that range so I'd hope it got the half level added. Of course, you might have enough 'encounter' powers that you rarely need to use your at-wills.
 

Falling Icicle said:
Greater Invisibility lasts for 1 turn and ends if you attack ?

It lasts for one turn if a wizard does not take a minor action each turn to sustain the effect. It can be sustained indefinitely.
 

Cyronax said:
I am a little confused. Where are the majority of these 'scoops' coming from? Are they in violation of a playtester's NDA?

I like seeing previews, but I am just wondering how certain we are in the info.

I'm also surprised that Mirror Image is a 10th level power. Hmmm.

C.I.D.
These are pictures taken from pages on display at DDXP, in the open, In public view so no NDA. Doesn't mean they haven't been changed or will be changed before printing but they are pretty good indicators IMO
 


hong said:
Although it will be interesting to see how much nerd rage greets the news that the nerd class got nerfed....

Oh, I am expecting a *lot* of howls of rage and protest in the coming days from primary spellcaster fans in the upcoming months. Most of the other classes will have their scope broadened and have gotten a lot of cool new toys. The wizard class, which was previously hogging damn near all the cool stuff, is going to be narrowed in scope and options and it will lead to psychic pain from some quarters that we won't hear the end of for decades.

I thoroughly approve of the design change, needless to say. :)
 


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