Wizard Spells 10-16 Two Page Spread

Keep in mind that spells scale like crazy now, so there isn't nearly as much of a need for replacement spells, and utility spells will probably be scalable as well, so they can be more safely brought in at lower levels.

Do we know how things like "hot and cold damage" and "5 Minutes or Encounter" work out yet?
 

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Hypersmurf said:
If your minion does it, he's effectively immune, since the damage he takes doesn't result from an attack roll (similar to how they're apparently immune to a Fighter's Cleave).

I am now killing crossposted Hypersmurf with my brane.
 

Crosswind said:
What the hey? Can anybody confirm if this is actually true, or just somebody guessing?

-Cross
No, that's incorrect, you don't gain 1/2 your level towards damage. If you did, you'd see it factored into things like the damage high level monsters inflicted and you don't.
 

ZappoHisbane said:
Not really. Previously, 1-20 were regular play and 21+ was epic and optional. In 4e, 1-10 is Heroic, 11-20 Paragon, 21-30 Epic. Nothing has really changed, except that a) Epic is core and b) there's an upper limit to your levels.
To a certain extent, the spell reshuffling is really going back to the 1E/2E philosophy (which was never explicit, but implied in how most games never really got that high in level) that 1-10 were regular play, while 11-20 was the realm of plot-device stuff and high wackiness.
 

A'koss said:
No, that's incorrect, you don't gain 1/2 your level towards damage. If you did, you'd see it factored into things like the damage high level monsters inflicted and you don't.

It is therized that monsters don't get the bonus, but heroic PCs do. They did it in Star Wars Saga so there is a precedent for it.

Personally, I hope this turns out to be the case.
 

Hypersmurf said:
Always keep some kobold minions on hand for breaking through Walls of Ice. If you do it yourself, you take 2d6 damage for attacking, plus more for being close to the Wall. If your minion does it, he's effectively immune, since the damage he takes doesn't result from an attack roll (similar to how they're apparently immune to a Fighter's Cleave).
I would recommend getting the rules text for minions before attempting this strategy.
 

Crosswind said:
What the hey? Can anybody confirm if this is actually true, or just somebody guessing?

-Cross

I have seen this said/deduced in a lot of posts (especially related to the Pit Fiend). But I am confused as to how it works in practice.
 

Hypersmurf said:
In 4E, Mirror Image increases your AC, so Magic Missile ignores it (since it opposes Reflex), and Charm Person ignores it (since it opposes Will)... but oddly, if the Magic Missile or Charm Person fails, it will still diminish your Mirror Image bonus (since they are attacks that missed).

Also, in 3E a Fireball would ignore the Mirror Image, but not diminish the protection; in 4E, a Fireball will likely ignore the Mirror Image (opposing Reflex instead of AC), but if the attack misses you, as well as taking half damage, you'll lose some of your Mirror Image.

You never cease to amaze me, Hyp. The game isn't even out yet and you're already finding silly rules in need of errata. :p

Hypersmurf said:
Always keep some kobold minions on hand for breaking through Walls of Ice. If you do it yourself, you take 2d6 damage for attacking, plus more for being close to the Wall. If your minion does it, he's effectively immune, since the damage he takes doesn't result from an attack roll (similar to how they're apparently immune to a Fighter's Cleave).

Eh? Minions are immune to area effect attacks? Where did you get that from? That would be absurd.
 

hong said:
the nerd class got nerfed....
It's true. That's why the wizard has been so strong for so long and the fighter so weak. D&D players are nerds. They identify strongly with the wizard and despise the fighter, the jock class.
 

Scholar & Brutalman said:
But Resistance is now colossally powerful against the right enemy. All the Pit Fiend does is fire damage! I can see why it's a daily.

Yep. Just cast Resistance on one of the Defenders and the Pit Fiend -- or even an *army* of Pit Fiends -- can't touch him!
 

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