Wizard Spells 10-16 Two Page Spread

Many people have suggested with the Eladrin ability that since one is stepping into the Feywild to do so, it isn't true teleportation since they would still be encumbered by that obstacle in the Feywild.

So you could view the Fey Step in that way.
 

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Hypersmurf said:
Something like the Wall of Ice is not an attack; rather, it deals damage when certain conditions are met. There is no attack that hits the minion; instead, when the minion starts his turn close to the Wall, he takes X damage. He has no hit points, so this is meaningless, and he was not hit by an attack, so he doesn't die.

-Hyp.

Now, if there's no exception to this, it'd be a darned stupid rule; it would be like saying you are a normal person, except you take no injury if you are ever hit by an ice cream truck. Even if that Ice Cream Truck were barrelling at you at 90 kph, and had spikes and whirling saw blades on its grill, you'd be unscathed. :)
 

Brown Jenkin said:
Yet there is an entire race which can bypass terrain at 1st level.

And there's a pretty hefty difference, IMO, between a once per encounter teleport that only covers a few squares, and the ability to fly for upwards of several minutes, while potentially carrying allies with you.

The eladrin feystep is, indeed, an exception to the rule, but it's hardly theme-breaking.
 

ZombieRoboNinja said:
Can I be the first to ask why the heck there's exactly ONE spell that makes use of Wisdom instead of Int in this list?...

*eyeroll* They HAD to show off the one page that we've already fixed. :p It's an Int attack.
 

Hypersmurf said:
No, not immune to area effect attacks.

The Kobold Minion has no hit points; rather, he dies if he is hit by an attack that deals damage.

Something like a fireball is an attack (likely Intelligence vs Reflex); if the attack roll beats the minion's Reflex Defence, he is hit and takes damage, thus he dies.

Something like the Wall of Ice is not an attack; rather, it deals damage when certain conditions are met. There is no attack that hits the minion; instead, when the minion starts his turn close to the Wall, he takes X damage. He has no hit points, so this is meaningless, and he was not hit by an attack, so he doesn't die.

Wow. I don't like this AT ALL. I don't care what I have to do to house rule this, even if it's just giving minions 5 hit points, this absurdity isn't making its way into any game I DM.
 
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Fallen Seraph said:
Many people have suggested with the Eladrin ability that since one is stepping into the Feywild to do so, it isn't true teleportation since they would still be encumbered by that obstacle in the Feywild.

So you could view the Fey Step in that way.
I recall reading about Fey Step (or something like it) almost as soon as they started to have blogs released on 4e. It seems to have been considered a pretty central element of one of the new major races. I have a very, very, very hard time believing that the designers and all playtesters to date somehow managed to miss that giving an entire race the power to teleport at 1st level might cause a few problems in adventure design and world building.

I'm assuming that they will indeed be going with: If there's an obstacle, barrier or any such that would keep you from walking to a space in the world, it is assumed that you would be blocked in the Feywild. So no using Fey Step to escape from your cell or teleport past the locked castle gates.
 
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Falling Icicle said:
Wow. I don't like this AT ALL. I don't care what I have to do to house rule this, even if it's just giving minions 5 hit points, this absurdity isn't making its way into any game I DM.


Ummmmm....)dons flame retardant boxer shorts).... If you are Dm, how exactly does this monster ability present a problem that your players can exploit?

If they charm the kobold minions and have them whack at the wall of ice have the kobold minions die from the falling ice debris. seems pretty self-evident.
 



eleran said:
Ummmmm....)dons flame retardant boxer shorts).... If you are Dm, how exactly does this monster ability present a problem that your players can exploit?

If they charm the kobold minions and have them whack at the wall of ice have the kobold minions die from the falling ice debris. seems pretty self-evident.

Or I could just say that they have like 5 hp, which virtually guarantess that they'll die from any attack, and treat them in all other ways as a normal character, removing any loophole that could be abused. Seems pretty simple to me. *shrug*

Or, I could just throw something hard and painful at any player that tries to abuse the rules in such an outrageous way. :p
 

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