Wizard Spells 10-16 Two Page Spread

Falling Icicle said:
Pit Fiends can't do physical damage?

IIRC they do Fire damage with their physical attacks. I may be wrong, though. In any case, I'm sure there are monsters whose damage is solely based on one of the "elements". In such a case, all you need is one PC who is protected from that element and the monster can't touch him.
 

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My interpretation of damage is anything causing harm to you is an attack of one form or another. As a DM I would never take the text to literally mean only attack damage kills them instantly and it doesn't say anything to the contrary that other damage doesn't kill them either. My view of minions is they are the weakest members sent in for the whole purpose of being canon fodder. I can see them now if a party tries a stun like that with me. "Your horde of minions rush into battle wearing their red shirts boldly going where no one has gone before."

I like how greater invisibility can last until you rest if not longer.
 

mach1.9pants said:
These are pictures taken from pages on display at DDXP, in the open, In public view so no NDA. Doesn't mean they haven't been changed or will be changed before printing but they are pretty good indicators IMO

Thanks! Good stuff.
 

Hypersmurf said:
No, not immune to area effect attacks.

The Kobold Minion has no hit points; rather, he dies if he is hit by an attack that deals damage.

Something like a fireball is an attack (likely Intelligence vs Reflex); if the attack roll beats the minion's Reflex Defence, he is hit and takes damage, thus he dies.

Something like the Wall of Ice is not an attack; rather, it deals damage when certain conditions are met. There is no attack that hits the minion; instead, when the minion starts his turn close to the Wall, he takes X damage. He has no hit points, so this is meaningless, and he was not hit by an attack, so he doesn't die.

-Hyp.

I'm going to take a wildly absurd leap here and think that maybe, just maybe, the six hundred playtesters might have come up against this one and already dealt with it. It's true, they might not have, but, y'know what? I'm going to pretend they have.
 


Hypersmurf said:
I guess one balancing factor is that you'll be able to replenish the bonus back up to +6 any time you have a minor action available.
Unfortunately, this isn't true... this is a daily spell, so we won't have a refresh. :(
 



Falling Icicle said:
Or I could just say that they have like 5 hp, which virtually guarantess that they'll die from any attack, and treat them in all other ways as a normal character, removing any loophole that could be abused. Seems pretty simple to me. *shrug*
How do we know that it doesn't actually say that in the minion write-up? Remember, those stat blocks were designed specifically for the convention games. I think it's unwise to try to reverse engineer too much out of them without constantly paying attention to that fact.
 

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