Wizard Spells 10-16 Two Page Spread

Dausuul said:
This.

Teleporting 25 feet across chasms, out of grapples, and so forth is fine. Teleporting through walls is a bit much. If the rules don't already say so, I will probably house-rule this to require line of sight.

Barred windows, glass windows, keyholes, arrowslits, metal grates, drilled holes... all provide line of sight.

Most above-ground houses have some kind of way of getting sunlight inside, for example. That usually means you have at least limited line-of-sight to the inside.

There is more to the world than dungeon corridors and dungeon walls... :)
 
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Raduin711 said:
Rogue: We're like... 4th level. Why did I bother putting ranks in Open Lock?
Wizard: Why, in case I ever run out of knock spells, silly.
Rogue: How many can you cast?
Wizard: I have a wand of fifty- make that forty-nine- charges.
Rogue: I call shenanigans on the game designers.

Chimera's PC to Wizard PC: Idiot! You just spent 90 gold to open a freaking door when this guy could have done it for free. Save the wand for harder things.

Not shenanigans when you contemplate the costs. I know that at higher levels people tend to look at it like 1gp=$1, but even then, why would you spend $90 to open a door when the guy next to you can go it for free?
 


Look at it this way: The Rogue could put those same skill points into UMD instead and still be able to open locks, too. She would also be able to heal, climb, become invisible. . . Well worth the 90 gp/lock
 

Tuft said:
Barred windows, glass windows, keyholes, arrowslits, metal grates, drilled holes... all provide line of sight.

Most above-ground houses have some kind of way of getting sunlight inside, for example. That usually means you have at least limited line-of-sight to the inside.

There is more to the world than dungeon corridors and dungeon walls... :)

Sure, but I can live with the eladrin being able to teleport through the occasional barred window or arrowslit. As long as I can block a 1st-level eladrin from getting into a "secure area," without having to go to extravagant lengths like putting up teleportation wards, it's cool.
 

It'll just make closing the shutters on windows extremely popular in the game world.

"Now Billie, we don't leave the shutters open at night. If you leave them open an Eladrin will get in and steal the milk, and you'll be eating your porridge with water in the morning."
 

Falling Icicle said:
Wow. Mirror Image, Fly and Invisibility got grand-slammed by the nerf bat. Greater Invisibility lasts for 1 turn and ends if you attack? I'd hate to see how bad regular Invisibility sucks.

All three are rather vital powers that prevent a wizard from becoming fishbait in the first round or two of combat.

Hopefully things are balanced some other way.....I know that the paradigm is different, so I can accept that it might not work the same as 3E. But in the 3E paradigm, a lvl 8 wizard (for example) with an average of about 21 hp could easily be killed in one round by a fighter.....he can't easily get out of range, he can't get above him, he can't divert attacks, and he can't hide nearly as well.

Maybe there are other powers that we're not seeing, or fighters etc. aren't nearly as dominant as they were in 3E.

Guess we'll see...

I'm interested to see what these rituals are like. All the spells seem like strictly combat abilities....but as someone who liked spellcasters, I always liked the utility powers at least as much.

Banshee
 

Banshee16 said:
I'm interested to see what these rituals are like. All the spells seem like strictly combat abilities....but as someone who liked spellcasters, I always liked the utility powers at least as much.

Invisibility with an indefinite duration strikes me as having a lot of non-combat applications. Likewise, 5 minutes of flight is long enough for some useful tricks.
 

Incenjucar said:
Fey Step is one-shot and does not negate gravity, and doesn't let you completely bypass an entire location.

That is an obscenely important distinction.
I don't think anyone fails to see the distinction between Fly, Teleport, and Fey Step, and I don't think concerns with Fey Step simply reflect ignorance of that distinction (I know in my case they don't). Is that what you think?

Remember, also, that Fey Step is actually once-per-5-minutes-shot. In some situations, 25' of teleportation every 5 minutes is more valuable than, say, unlimited distance Teleport once per day.
 

Certainly. It's just that those situations are fairly few and unlikely to cause any real balance issues.

Okay, so you can climb a very tall tree without making any climb checks, very very slowly. Or you can cross back and forth between two sides of a gorge. Awesome. You will be everyone's favorite "lower the drawbridge" guy.

Chances are someone else in the party had a way to do the exact same thing though, with a different power. It just means gaps aren't a barrier that require dice rolls.

The biggest abuse I can see is how big a gap you can slip through with it, and whether line of sight works through intangible barriers like Walls of Fire
 

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