Somewhat lost in the fracas over the name "Golden Wyvern" is the fact that WoTC seems to be making some fairly major mechanical changes through the use of Wizard Traditions
Names aside, what do we know about the six wizard traditions? I haven't seen a lot of leaks or preview info about them.
Are they just feat chains, or will they include talents or other class abilities?
Is it more or less mandatory for a 4E wizard to take a tradition, similar to the way that a 3.5 ranger more or less had to choose a combat style? Or are traditions optional the way specialization was in 2E and 3E?
Will a wizard's tradition limit the spells/rituals/whatever he can learn in the way that a 3E specialist had to choose prohibited schools?
How easy will it be for homebrewers/3rd Party publishers/Whoever to cook up new traditions?
Please don't let this get bogged down into another name thread. I'm more interested in the mechanics than than the esthetics.
Originally posted by: Design and Development Article 9/17/2007
Serpent Eye cabalists use orbs to focus powers of enchantment, beguiling, and ensnaring. The mages of the Iron Sigil, on the other hand, employ orbs to guard themselves with potent defenses when invoking spells of thunder or force.
Servants of the Hidden Flame wield fierce powers of fire and radiance through their staves. Golden Wyvern initiates are battle-mages who use their staves to shape and sculpt the spells they cast.
Emerald Frost adepts use wands to help channel powers of cold and deadly acidic magic, while Stormwalker theurges channel spells of lightning and force through their wands.
Names aside, what do we know about the six wizard traditions? I haven't seen a lot of leaks or preview info about them.
Are they just feat chains, or will they include talents or other class abilities?
Is it more or less mandatory for a 4E wizard to take a tradition, similar to the way that a 3.5 ranger more or less had to choose a combat style? Or are traditions optional the way specialization was in 2E and 3E?
Will a wizard's tradition limit the spells/rituals/whatever he can learn in the way that a 3E specialist had to choose prohibited schools?
How easy will it be for homebrewers/3rd Party publishers/Whoever to cook up new traditions?
Please don't let this get bogged down into another name thread. I'm more interested in the mechanics than than the esthetics.