Zad
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The Grand Tour - Chapter 3
The Grand Tour - Chapter 3
OOC Notes:
Exp this session is 1500.
Loot as follows:
1900 gp in assorted jewelry
4000 gp in coins
Potion of intelligence
Scroll of chill metal (Bolo)
Wand of Summon Monster I (Much giggling ensued)
Gauntlets of Ogre Power (Aethramyr)
This Week’s Adventure:
We took a moment to cast a few spells in preparation, and then began moving down the stairs into the darkness. Valanthe had a concern about the many symbols of Therizdun that were carved near the top of the stairs, and her prudence proved justified – there was definitely some magic about them. We tried to use the wand to dispel the enchantment but it wasn’t up to the task and required Scorch to act directly. Once negated we moved quickly past and into the caves below.
We came quickly to a fork in the tunnel and I tried to sense which way Aran’gel was. My heart began beating loudly in my ears and my muscles slowly locked up in a distinctly unpleasant way at my attempt though, and I was left with the feeling there was something very wrong here. Bolo was able to tell that there had been some movement at least down one passage that was partially blocked by fallen rubble. Scouting beyond it, Valanthe found a small chamber with a large symbol of Therizdun carved in the floor. In an alcove on one side, there was a great deal of blood and the remains of some humanoid that looked as though he had been exploded from the inside out, his skin completely gone from his body. Looking up, Valanthe found more remains of the victim, who from what she could tell was likely and elf from Aran’gel’s group. She retrieved the man’s bow so I could inspect it and verify it was one of Aran’gel’s men (and not Aran’gel himself) and we moved down the other tunnel.
Past more stairs, we came to some very old human bodies. From what little was left of their clothing, it seemed to be relics of the Sule empire. Along one wall was some kind of winch machinery made of wood but the cave wall had collapsed on it. From here the passage split again, and Bolo found indications that while Chavram’s forces had gone one direction, Aran’gel may have gone the other. (I’m thankful that we have Bolo with us – it’s wonderful to have someone who can track well.) It occurred to at least two of the group to look and see if Aran’gel had left any kind of mark behind indicating which way he went, and with some looking around, he had indeed left marks. Whether this was to find his way out or because he thought someone would be coming behind him was unclear to me, but I was glad to see it all the same. The marks verified that Aran’gel went a different direction.
So the question now was which way to go. Bolo firmly believed we should follow Aran’gel to muster our forces together and get more information on those we pursue, and his argument swayed most of us. Little did I know at the time that it would end up being a moot point.
The passage led to a pool of brackish standing water. The cave roof came down until it was only some inches above the water surface.
Now all things being equal, I would have preferred to follow Aran’gel. However things just became unequal, and I didn’t relish the idea of mucking about in the water any more than Rasha did. We also had no idea what might be in that water, and fighting anything underwater is difficult at best. So we were discussing turning around and heading the other way when the situation . . . changed.
Valanthe was at the water’s edge Out of the water came a large beast with green skin and three arms. The stench was awful. The beast had two clubs in its hands, and the third arm hung from the middle of its chest. Behind the rest of us, another similar beast came stomping down the tunnel. Neither of these were the primary worry for us though.
Suddenly, I had a sickening feeling, and I realized that it was all the enchantments running away, like water down a drain. In a moment, every magic spell and item ceased to function. We all felt it, and Scorch wasted no time verbalizing what at least some of us had already thought…
“BEHOLDER!!!”
[OOC: Hey, we all read Wulf’s too ya know.]
Our first thought was to kill the beast near the water so we would only be fighting on one front. I backed up a bit from the beholder, and came out of the anti-magic eye, and then opened fire on the beast. He was none too pleased at my attack but was too slow to respond immediately. The eye tyrant then closed its main eye and began blasting Scorch and Bolo with various rays. To my surprise they managed to avoid any ill effects. Bolo quickly stepped into the stone wall beside him – a move which rather surprised me. I hadn’t expected him to flee like that.
Scorch and Dravot then followed with a stunning cone-of-cold/flame strike combination that staggered both the beholder and the other beast. Aethramyr charged down the cave to the one I had injured and dealt some vicious blows. The thing staggered but was not ready to give up yet. (These creatures were very strong, whatever they were.)
Since the large… things were not dying easily, the beholder was the primary worry. I stepped back towards it and fired. It must have suffered badly from Scorch and Dravot, because one arrow from me was enough to make it shriek and sink slowly to the floor. That done, I turned my fire to the other three-armed monstrosity and put a few arrows into it. It was not at all happy with that, and those large arms had an amazing reach. I was fully expecting it to tear me to shreds soon. However it too was rather slow, and before it could respond, Scorch blasted it and Dravot was able to finish it off. This left only the one beast that Aethramyr was fighting with the two of them trading blows. Aethramyr had the upper hand though and it was not long for this world. I personally made sure of that.
[OOC: Poor Valanthe was engaged with the monster too but was having a rotten run of luck tonight. This also seems like a good time to point out that Bolo was saying that the eyestalks were valuable for spell components, and then I went on to the notion of making Beholder deely boppers.]
The creatures had some malformed jewelry on them that they must have taken from corpses and bent til it fit on their huge misshapen hands, but there was no other valuables around. Bolo took a quick dip in the water and saw that the cave continued underwater to the north a ways. Rather than take a swim, we chose to investigate the other passage. Just around the bend was a more recent corpse. The body was human, his leathers still wet, and he wore a black armband. His ears looked as though they’d been ruptured and there was dried blood coming from them. We moved on down the passage.
Much to our regret.
Valanthe was up ahead as usual. I had hoped we could move through these caves faster since two groups had gone before us, but there were clearly many dangerous traps and creatures still in place somehow. Suddenly ahead there was a shriek that seemed to come from the grave itself, and it pierced through the air like a cry of death. After it faded, Valanthe didn’t answer, and we moved carefully up to see her laying on the rock, only a small trickle of blood coming from her ear.
She was dead.
[OOC: Wail of the Banshee, 9th level spell. The entire party was hit, but Valanthe did not make her save.]
This was the third time one of us had died, and the impact was still profound. The group was numb with the sudden and random nature of her death.
Unfortunately we were now without Lord Gelban’s support to handle such emergencies. But we did each have a “favor” owed from the Church of Pelor. Dravot could now even raise the dead himself, but not today. He would need time, and that we did not have. The Church granted us each a true resurrection to be used in our time of need however we would have to go to one of the few churches that had a priest powerful enough to perform it. So we would need to take her to Greyhawk.
And then it dawned on us. Greyhawk. In flames. In chaos. There would be little chance of help there. Dravot said that someone in Hexpools would be able to help, and so he took Valanthe’s body and teleported there.
While he was gone, we investigated the area. The trap, now sprung, seemed to be safe for the moment. Beyond was a chamber that must have been the lair of the creatures. Their stink penetrated the place, and the remains of a few bodies showed their preferred diet. There was the half eaten corpse of a gnoll and a pack mule also. In the ceiling were the marks from some kind of blast or targeted explosion. At the back, was another winch system, and this one had been used recently. The shaft went both up and down, although the winch only went down.
Taking this in, it became more clear. I believe that Chavram’s forces (or was it the Black Brotherhood? The armband was a possible clue there) encountered the beholder and his slaves, and made a bargain. They gave them the bodies, and perhaps some trinkets, and the eye tyrant let them pass down the shaft. Aran’gel and his men must have gone by the water route.
Bolo flew up the shaft as a pixie, and found a small chamber that was the beholder’s lair. A sack was on the floor with some items inside, but when Bolo went for it, the gravity in the chamber reversed. He was fortunate to be holding on to the bag and was not smashed against the ceiling, full of notably sharp rocks. After some futile attempts to get himself out, he informed us of his situation, and I flew up and retrieved him and the bag.
The bag had an assortment of coins as well as some other minor items. [OOC: DM sends props out to James Buck.]
Bolo did some more scouting and by communing with nature, he determined there were no elves that he could detect, but there were some large unnatural creatures on this approximate level. That in itself helped us decide to move down the shaft.
By this time Dravot had returned with Valanthe, now looking much better. She remembered nothing from her time “away”. I was relieved to see her alive again, and glad she didn’t have to go through the pain that I and Dravot went through. Hopefully none of the rest of the group would learn what that was like.
Dravot also mentioned that the Overking had attempted to contain Rauxes but had the opposite effect, and Chavram and Kargoth’s forces were now running around openly. The Overking was also apparently looking for him, but the Church in Hexpools kept his brief visit a secret.
We moved down the shaft, and saw several passages. The stone in this area was beginning to look more and more worked. One room nearby held a pride of chimeras. We decided that was best avoided and moved another direction through more caves. Various rooms had pictures carved into the walls, mostly depicting the rain of colorless fire and the emigration, which Dravot and Scorch found interesting.
We came to a room that was some kind of burial chamber. One skeleton had Suel robes. There was a large sepulchre of bones against one wall. The bones were of various colors, and many of them had words written on them. Dravot said that Suel traditional methods for protecting the dead from undead acts involves scouring the bones through magical means, and then writing information about the dead upon their bones such as names and other personal information.
[We stopped here for the night]
The Grand Tour - Chapter 3
OOC Notes:
Exp this session is 1500.
Loot as follows:
1900 gp in assorted jewelry
4000 gp in coins
Potion of intelligence
Scroll of chill metal (Bolo)
Wand of Summon Monster I (Much giggling ensued)
Gauntlets of Ogre Power (Aethramyr)
This Week’s Adventure:
We took a moment to cast a few spells in preparation, and then began moving down the stairs into the darkness. Valanthe had a concern about the many symbols of Therizdun that were carved near the top of the stairs, and her prudence proved justified – there was definitely some magic about them. We tried to use the wand to dispel the enchantment but it wasn’t up to the task and required Scorch to act directly. Once negated we moved quickly past and into the caves below.
We came quickly to a fork in the tunnel and I tried to sense which way Aran’gel was. My heart began beating loudly in my ears and my muscles slowly locked up in a distinctly unpleasant way at my attempt though, and I was left with the feeling there was something very wrong here. Bolo was able to tell that there had been some movement at least down one passage that was partially blocked by fallen rubble. Scouting beyond it, Valanthe found a small chamber with a large symbol of Therizdun carved in the floor. In an alcove on one side, there was a great deal of blood and the remains of some humanoid that looked as though he had been exploded from the inside out, his skin completely gone from his body. Looking up, Valanthe found more remains of the victim, who from what she could tell was likely and elf from Aran’gel’s group. She retrieved the man’s bow so I could inspect it and verify it was one of Aran’gel’s men (and not Aran’gel himself) and we moved down the other tunnel.
Past more stairs, we came to some very old human bodies. From what little was left of their clothing, it seemed to be relics of the Sule empire. Along one wall was some kind of winch machinery made of wood but the cave wall had collapsed on it. From here the passage split again, and Bolo found indications that while Chavram’s forces had gone one direction, Aran’gel may have gone the other. (I’m thankful that we have Bolo with us – it’s wonderful to have someone who can track well.) It occurred to at least two of the group to look and see if Aran’gel had left any kind of mark behind indicating which way he went, and with some looking around, he had indeed left marks. Whether this was to find his way out or because he thought someone would be coming behind him was unclear to me, but I was glad to see it all the same. The marks verified that Aran’gel went a different direction.
So the question now was which way to go. Bolo firmly believed we should follow Aran’gel to muster our forces together and get more information on those we pursue, and his argument swayed most of us. Little did I know at the time that it would end up being a moot point.
The passage led to a pool of brackish standing water. The cave roof came down until it was only some inches above the water surface.
Now all things being equal, I would have preferred to follow Aran’gel. However things just became unequal, and I didn’t relish the idea of mucking about in the water any more than Rasha did. We also had no idea what might be in that water, and fighting anything underwater is difficult at best. So we were discussing turning around and heading the other way when the situation . . . changed.
Valanthe was at the water’s edge Out of the water came a large beast with green skin and three arms. The stench was awful. The beast had two clubs in its hands, and the third arm hung from the middle of its chest. Behind the rest of us, another similar beast came stomping down the tunnel. Neither of these were the primary worry for us though.
Suddenly, I had a sickening feeling, and I realized that it was all the enchantments running away, like water down a drain. In a moment, every magic spell and item ceased to function. We all felt it, and Scorch wasted no time verbalizing what at least some of us had already thought…
“BEHOLDER!!!”
[OOC: Hey, we all read Wulf’s too ya know.]
Our first thought was to kill the beast near the water so we would only be fighting on one front. I backed up a bit from the beholder, and came out of the anti-magic eye, and then opened fire on the beast. He was none too pleased at my attack but was too slow to respond immediately. The eye tyrant then closed its main eye and began blasting Scorch and Bolo with various rays. To my surprise they managed to avoid any ill effects. Bolo quickly stepped into the stone wall beside him – a move which rather surprised me. I hadn’t expected him to flee like that.
Scorch and Dravot then followed with a stunning cone-of-cold/flame strike combination that staggered both the beholder and the other beast. Aethramyr charged down the cave to the one I had injured and dealt some vicious blows. The thing staggered but was not ready to give up yet. (These creatures were very strong, whatever they were.)
Since the large… things were not dying easily, the beholder was the primary worry. I stepped back towards it and fired. It must have suffered badly from Scorch and Dravot, because one arrow from me was enough to make it shriek and sink slowly to the floor. That done, I turned my fire to the other three-armed monstrosity and put a few arrows into it. It was not at all happy with that, and those large arms had an amazing reach. I was fully expecting it to tear me to shreds soon. However it too was rather slow, and before it could respond, Scorch blasted it and Dravot was able to finish it off. This left only the one beast that Aethramyr was fighting with the two of them trading blows. Aethramyr had the upper hand though and it was not long for this world. I personally made sure of that.
[OOC: Poor Valanthe was engaged with the monster too but was having a rotten run of luck tonight. This also seems like a good time to point out that Bolo was saying that the eyestalks were valuable for spell components, and then I went on to the notion of making Beholder deely boppers.]
The creatures had some malformed jewelry on them that they must have taken from corpses and bent til it fit on their huge misshapen hands, but there was no other valuables around. Bolo took a quick dip in the water and saw that the cave continued underwater to the north a ways. Rather than take a swim, we chose to investigate the other passage. Just around the bend was a more recent corpse. The body was human, his leathers still wet, and he wore a black armband. His ears looked as though they’d been ruptured and there was dried blood coming from them. We moved on down the passage.
Much to our regret.
Valanthe was up ahead as usual. I had hoped we could move through these caves faster since two groups had gone before us, but there were clearly many dangerous traps and creatures still in place somehow. Suddenly ahead there was a shriek that seemed to come from the grave itself, and it pierced through the air like a cry of death. After it faded, Valanthe didn’t answer, and we moved carefully up to see her laying on the rock, only a small trickle of blood coming from her ear.
She was dead.
[OOC: Wail of the Banshee, 9th level spell. The entire party was hit, but Valanthe did not make her save.]
This was the third time one of us had died, and the impact was still profound. The group was numb with the sudden and random nature of her death.
Unfortunately we were now without Lord Gelban’s support to handle such emergencies. But we did each have a “favor” owed from the Church of Pelor. Dravot could now even raise the dead himself, but not today. He would need time, and that we did not have. The Church granted us each a true resurrection to be used in our time of need however we would have to go to one of the few churches that had a priest powerful enough to perform it. So we would need to take her to Greyhawk.
And then it dawned on us. Greyhawk. In flames. In chaos. There would be little chance of help there. Dravot said that someone in Hexpools would be able to help, and so he took Valanthe’s body and teleported there.
While he was gone, we investigated the area. The trap, now sprung, seemed to be safe for the moment. Beyond was a chamber that must have been the lair of the creatures. Their stink penetrated the place, and the remains of a few bodies showed their preferred diet. There was the half eaten corpse of a gnoll and a pack mule also. In the ceiling were the marks from some kind of blast or targeted explosion. At the back, was another winch system, and this one had been used recently. The shaft went both up and down, although the winch only went down.
Taking this in, it became more clear. I believe that Chavram’s forces (or was it the Black Brotherhood? The armband was a possible clue there) encountered the beholder and his slaves, and made a bargain. They gave them the bodies, and perhaps some trinkets, and the eye tyrant let them pass down the shaft. Aran’gel and his men must have gone by the water route.
Bolo flew up the shaft as a pixie, and found a small chamber that was the beholder’s lair. A sack was on the floor with some items inside, but when Bolo went for it, the gravity in the chamber reversed. He was fortunate to be holding on to the bag and was not smashed against the ceiling, full of notably sharp rocks. After some futile attempts to get himself out, he informed us of his situation, and I flew up and retrieved him and the bag.
The bag had an assortment of coins as well as some other minor items. [OOC: DM sends props out to James Buck.]
Bolo did some more scouting and by communing with nature, he determined there were no elves that he could detect, but there were some large unnatural creatures on this approximate level. That in itself helped us decide to move down the shaft.
By this time Dravot had returned with Valanthe, now looking much better. She remembered nothing from her time “away”. I was relieved to see her alive again, and glad she didn’t have to go through the pain that I and Dravot went through. Hopefully none of the rest of the group would learn what that was like.
Dravot also mentioned that the Overking had attempted to contain Rauxes but had the opposite effect, and Chavram and Kargoth’s forces were now running around openly. The Overking was also apparently looking for him, but the Church in Hexpools kept his brief visit a secret.
We moved down the shaft, and saw several passages. The stone in this area was beginning to look more and more worked. One room nearby held a pride of chimeras. We decided that was best avoided and moved another direction through more caves. Various rooms had pictures carved into the walls, mostly depicting the rain of colorless fire and the emigration, which Dravot and Scorch found interesting.
We came to a room that was some kind of burial chamber. One skeleton had Suel robes. There was a large sepulchre of bones against one wall. The bones were of various colors, and many of them had words written on them. Dravot said that Suel traditional methods for protecting the dead from undead acts involves scouring the bones through magical means, and then writing information about the dead upon their bones such as names and other personal information.
[We stopped here for the night]