wizards and sorcerers

vince33 said:
ok ive been thinking that all classes are equal in difrent ways but wat about the sorcerer being equal with the wizard. because sorcerers cast more and dont need to prepare

but wizards

the get hords of spells
get bouness feats
casts almost as much as a sorcerer
uses meta magic feats properly

im having second thoughts about the sorcerer

wat makes the sorcerer equal or am i just missing somthing about em?

wizards also get most spell levels at an earlier level.

i think both work.

personally i prefer magic users
 

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vince33 said:
ok ive been thinking that all classes are equal in difrent ways but wat about the sorcerer being equal with the wizard. because sorcerers cast more and dont need to prepare

but wizards

the get hords of spells
get bouness feats
casts almost as much as a sorcerer
uses meta magic feats properly

im having second thoughts about the sorcerer

wat makes the sorcerer equal or am i just missing somthing about em?

IOC, sorcerers get bonus feats, too.

Sorcerers have a big advantage with metamagic, though. They can apply it when and if they need it.

BTW: If you want to see the sorcerer as he should have been, take a look at the Warmage. Too, I suggest you take a look at the Magelord PrC from Lost Empires of Faerûn - these wizards blur the lines between wizardry and sorcery, using lore from a time when the line wasn't as clear as it is now. (They cast spells they have Spell Mastery for spontaneously, just like a Cleric casts cure spells.)
 


Depends a bit on the campaign-style.

In a more puzzle/situation-solving campaign with few combats, the wizard is certainly better, because of the vast array of available spells.

In a more combat-oriented campaign, the sorcerer's spontaneous casting ability is incredibly powerful.

Bye
Thanee
 

The balance between these two classes is really campaign specific.

Picture two different campaigns:

#1: Spontaneous world: The DM constantly throws surprise after surprise at the PCs. They rarely have time to rest and never know what they're going to face.

#2: Organized world: The DM is boring and predictible. Every combat is telegraphed in advance, so PCs can prepare in detail for each combat. Further, the DM allows the PCs a full resting period between each combat.

A wizard would be far less effective in spontaneous world than in organized world. On the other hand, a sorcerer might be just as effective in either scenario.

However, the final answer is: WHO CARES WHICH IS BETTER? A good DM will suit the campaign to the PCs. Regardless of how powerful the PCs are, a good DM will create challenges that are appropriate for the PCs, providing surmountable challenges.

The goal is not to optimize the power of the PCs. It is to optimize the fun for the players. Some of my favorite characters have been very lacking in optimization.
 

Thanee said:
The one with the higher initiative. ;)

Bye
Thanee

This is most likely true, as the "winner" of a spell battle at that level is going to be the first person that does not fail a save or die saving throw.

Personaly I would give a Sorc D6 hp, 4 skill points per level with Use Magic Device on the skill list,(along with bluff and Diplomacy or Intimidate).
 

We did ours a little different. Instead of giving extra feats to sorcereres, we took away the wizards '2 bonus spells per level'. Given the amount of scrolls/academies out there (and the fact that they can learn every spell in a spellbook/scroll) , this tended to put them on equal footing. Sorcerers had to choose their spells known, and wizards had to actually FIND the spells they wanted to know.


Wizards can research all they want, but nothing is automatic. Tends to work well.
 

The sorcerer knows enough spells of many levels to have some degree of strategic power. Even if he takes 2 combat spells every spell level, that's always at least one other strategic spell. And he can use it on demand; a wizard might know Discern Location, but if he needs it now he might not have it. A sorcerer is good to go, if he has the spell (Discern Location, Mind Blank, and Polymorph maybe).
 

well it would help if the sorcerer gets spell knowlege like once or twice

( +2 arcane spells up to the max he/she can cast)

but there is alot of cool feats other than that
 

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