Wizards And Sorcerers?


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The usual answer was "more versatility".

As I discovered, wizards had to pay a LOT of money to learn spells for that "more versatility" in 3.x. In pathfinder, not so much expense.


The other benefits are "easier use of metamagics" (i.e. not slow) and faster spell progression (learn higher level spells sooner).
 

Other answers would be because you like bonus feats, item creation, or having your character based on Int rather than Cha. All that said, wizards are a tough class to play.
 

Here are a few reasons:
Faster access to higher level spells
More versatility (at a minimum, when gaining a new spell level, a wizard will know two spells of that level, rather than a sorceror's single spell. the wizard can also supplement their spells known by purchasing and learning new spells)
More forgiving of mistakes in spell selection (a wizard can learn new spells and just not memorize a spell they thought was good but later realize is weak, but a Sorceror is stuck with that useless spell taking up a spells known slot for several levels)
Bonus metamagic and/or item creation feats
Metamagic spells don't have a longer casting time
More skill points (because your casting stat is Int)
Better skill list (the sorceror has bluff, but only has Knowledge (Arcana) compared to the Wizard's access to all knowledges, also the Wizard's primary casting stat synergizes with their knowledge and spellcraft skills, while the sorceror's casting stat adds to only one of their skills)
 


I'm fairly certain the evidence presented here is overwhelming a reason enough, though I'm surprised no one has mentioned school Specialization.
Getting spells one level earlier is important at low and mid levels, and allows for more multiclassing at late levels (level 17 as opposed to 18 to gain 9th level spells).

Etcetera
Etcetera
Etcetera
 

Being a spell level behind 50% of the time is a fairly significant thing.
Wotc said:
http://www.wizards.com/default.asp?x=dnd/dd/20050930b
(5th-level PCs can probably use magic to fly, so encounters should assume that at least one PC can fly)

That sorcerers don't get to use Quicken Spell is quite a balancer in situations where a group fails to have enough encounters in a day. The fat stack of spells winds up going to waist since sorceress are stuck at expending 1 spell per round.
 
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