fireinthedust
Explorer
So I have the PCs set to fight a wizard in his tower. I realize that he'll need to be a controller solo. My aim is to have him on one floor of a tower, with a hole/balcony over the floor below. On the lower floor I was going to have skeleton minions (dressed as apprentices, I guess), with the idea being that he'll wait until the PCs get up to him, then use a teleport-other attack to drop them over the balcony (there's bookshelves below, so if they roll Atheletics they can avoid damage).
so I was thinking of adding the following to him:
1) Teleport attack 1: int vs. fort(?will?), 1d6 dmg; drop PC(s?) over the balcony (athletics to avoid damage/hang onto bookshelves).
Should this be a standard attack, or an immediate interrupt? I want a high recharge.
2) Teleport Attack 2: move the PCs, either swapping positions or elsewhere on the same level; no or low damage. Likely a move action, or minor action.
3) Likely an artillary magic missle-type attack. Maybe psychic damage?
4) Invisibility until the end of his next turn; like the Gnome "fade away" ability. Immediate interrupt. High recharge (4, 5,6)
I'll be using the monster-maker program, but this is my first try at it for the campaign (I've been using the MM1 the whole way).
Any recommendations? I've never done this before (well, done a good job of it, professional level that I'm hoping to reach for anything I whip up).
so I was thinking of adding the following to him:
1) Teleport attack 1: int vs. fort(?will?), 1d6 dmg; drop PC(s?) over the balcony (athletics to avoid damage/hang onto bookshelves).
Should this be a standard attack, or an immediate interrupt? I want a high recharge.
2) Teleport Attack 2: move the PCs, either swapping positions or elsewhere on the same level; no or low damage. Likely a move action, or minor action.
3) Likely an artillary magic missle-type attack. Maybe psychic damage?
4) Invisibility until the end of his next turn; like the Gnome "fade away" ability. Immediate interrupt. High recharge (4, 5,6)
I'll be using the monster-maker program, but this is my first try at it for the campaign (I've been using the MM1 the whole way).
Any recommendations? I've never done this before (well, done a good job of it, professional level that I'm hoping to reach for anything I whip up).