[sblock=OOC]
Ok, back from vacation, done catching up on work deadlines afterwards, and (sorry) done procrastinating and ignoring enworld for a week... I didn't realize how long I'd been back already!
We haven't had an extended rest, have we?
[/sblock]
Tarkus grits his teeth and stumbles through the fire towards the wavering images of enemies he can dimly see through the smoke. Desperately he calls a silver flame, hoping that it will act as a beacon of hope to lead his companions out of the fire, but it it sputters in and out in his vision and he loses it.
[sblock=Actions]
Move: to S14
Standard: Sacred Flame on Ettin Thug 1 - hits Reflex 13. Doubt that's a hit, but if it is, 9 damage and Cyr can make a saving throw
Minor: I don't remember, do we grant combat advantage while blind? If so, I'll use the daily power of the Ornament of Alertness (Until the end of the encounter, enemies don’t gain the normal +2 bonus to attack rolls when you grant them combat advantage. They still gain any other benefit of combat advantage.) Otherwise I won't bother yet.
[/sblock]
[sblock=L4W Tarkus the Crusader]
Init: +1 Speed: 5 Perception:17 Insight: 21
AC: 19 Fort: 16 Ref: 15 Will: 20
HP: 36/46 Surges: 4/9 Surge Value: 11 AP: 0
Str:13 Con:14 Dex:8 Int:13 Wis:19 Cha:15
Powers:
Gaze of Defiance
Astral Seal
Sacred Flame
Second Wind
Exacting Utterance
Astral Flare
Channel Divinity: Divine Fortune
Channel Divinity: Healer's Mercy
Healing Word
Healing Word
Moment of Glory
Sundered Fortune
Bless
Rune of Mending
Symbol of Resilience +2
Hero's Chainmail +1
Ornament of Alertness +1
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