Wizards, Metamagic, item Creation -- too few feats to get them??

Do wizards gain too few feats to buy what is out there for them?

  • Yeah, they gain a short amount!!!

    Votes: 16 18.2%
  • No, they get what they need.

    Votes: 68 77.3%
  • Hey, i already thought about it and made some changes...

    Votes: 4 4.5%

Wizards are fine as is. No character can get every feat they want, except perhaps fighters. Consider the cleric, who has just as much reason to want those metamagic and item creation feats, and gets Zero bonus feats. At least the wizard gets those five.
 

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Ran said:


Hm, we don't have played farther than 13th level, but it really seems that wizards are much less powerfull than they were before, spells don't scale up the same way the rogue's sneak attack, and the fighter's damage/round...

it starts that rogues almost have a fireball on flanking... and fighters deal much more damage...

Man, they have no slots!!

How good a wizard is, depends highly on the number of encounter sper day. If you are in the 1-2 encoutners pe day wizards are only balanced at the lowest of levels, ad even them might be too good. In the 4-5 range wizards seem fairly balanced, in the 8-9 range and wizards start to lag until really high levels. Wizards do have a finite resourse of power per day, if there are a lot of encounters they have to save and spread themselves thin and they look weak, to few encoutners and they let loose destruction unparralled by any other class, the right number of encoutners wizards help out without looking pathetic or overpowering.
 

Shard O'Glase said:
I think everyone needs more feats. Feats are the customizaiton supreme thingof 3e character design and i never have enough.

YEAH THAT IS IT!!!

Shard O'Glase said:
My proposed soultion is the everquest rpg system.(...)

I see... know what? It is a problem here in Brazil that we don't have acess to everything that goes to the stores... we are kind of forgotten realms, ops, here...
Everquest, huh, does it have a website where I can get more information before spending lots of money to see a book?
 

Shard O'Glase said:


How good a wizard is, depends highly on the number of encounter sper day

We hardly had more than one enconter (Same EL or higher, usually the last), which made wizards quite usefull... anyway, it bothered us...
 


I made two new skills, one is called metamagic, the other is called 'magecraft'.

Magecraft is a group of skills (class skill for wizards, cross-class for all other spellcasters) that covers all of the item creation, and the skills have a TN according to the amount of XP being put into the item (10 + 1 per 400 XP - you can take 10, you cannot make an item which requires more XP than 400 times ranks).

'Craft Epic x' would ust be a given skill over 25 ranks (I use a house rule for skill focus that makes it add two ranks to the skill and skill cap). Someone can add +10 to the TN to complete it in half the time, or cut XP/base cost by 25% (using the original XP TN, of course :-)

Metamagic is a class skill for both sorcerers and wizards (and psions - metapsionics). For each rank you have in the skill, you can choose a metamagic effect. If you want to apply a metamagic ability more than once, you have to take additional ranks in it.

All classes except rogues get two more skill points per level, as well.

Yeah, I know this is house rulesish, ha!
 

Xeriar said:
I made two new skills, one is called metamagic, the other is called 'magecraft'.

<explanation>

All classes except rogues get two more skill points per level, as well.

Yeah, I know this is house rulesish, ha!

Hey, that really change things, but it seems nice anyway!

And for the skills, we did it too, have it made any impact or it is like for us (so far) more possibilities, no problems?
 

I was surprised to see this thread.
In my experience, the Wizard gets more bonus feats than he should -- to the point of being imbalancing. I've had Wizards cranking out magic items that seem innocuous enough, but end up having profound effects on the game... :(
 

Kithmaker said:
I was surprised to see this thread.
In my experience, the Wizard gets more bonus feats than he should -- to the point of being imbalancing. I've had Wizards cranking out magic items that seem innocuous enough, but end up having profound effects on the game... :(

Hmm... I have to admit that I haven't seen much in the way of high-level wizards in play, but it all looks about right to me. The bonus feats help balance wizards against sorcerers, but if you start giving out more I think sorcerers lose out.

I do agree that feats are an incredibly good way to customize your character, and I've been mulling over a feat-based game.
 

Xeriar said:
I made two new skills, one is called metamagic, the other is called 'magecraft'.

Magecraft is a group of skills (class skill for wizards, cross-class for all other spellcasters) that covers all of the item creation, and the skills have a TN according to the amount of XP being put into the item (10 + 1 per 400 XP - you can take 10, you cannot make an item which requires more XP than 400 times ranks).

'Craft Epic x' would ust be a given skill over 25 ranks (I use a house rule for skill focus that makes it add two ranks to the skill and skill cap). Someone can add +10 to the TN to complete it in half the time, or cut XP/base cost by 25% (using the original XP TN, of course :-)

Metamagic is a class skill for both sorcerers and wizards (and psions - metapsionics). For each rank you have in the skill, you can choose a metamagic effect. If you want to apply a metamagic ability more than once, you have to take additional ranks in it.

All classes except rogues get two more skill points per level, as well.

Yeah, I know this is house rulesish, ha!

Sounds more like a PrC to me
 

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