Plissken said:
Sure, he had 4hp and now they have 15+, but the monsters always hit like 12-20 hp now. The at-will spells are too weak to really do much
I strongly disagree.
First, a lot of monsters have 1 hit point (minions), and it's the Wizards job to hit them because other classes can usually only target one target.
Second, your powers do a lot more damage than you think, once you get the synergies going. You're not a striker, but you do plenty of damage as a Wizard if you want to.
and with 50-50 saves, area spells suck.
They really don't. You're going to have to read more, or get into a game, before you see that happen. But I think most people who have "test-driven" the Wizards come away thinking that spells like Sleep (which is a popular area spell) are some of the most powerful powers in the game.
For example, lets say you are a human wizard (not uncommon) who took action surge as a feat (not uncommon), put his 18 in Int (not uncommon) and 16 in wisdom (not uncommon for the new wizard). You use an action point to cast sleep on a group (d20 + Int + 3 from action surge, or d20 + 7 to hit, or more with other things added in). You are very likely to hit. The targets make a save to resist going unconscious, and you use your Orb to give them a -3 on the save. By paragon levels your wisdom will be higher, and you will have spell focus, so the save will be -6 (again, not including other things you can add in). So the odds are quite good you will knock out most or all of the targets in the range of the sleep spell, and they will probably stay down long enough to be killed.
Sure, you can reduce the enemies saving throw, but now you have to invest points into wisdom.
Yes, if you want to be an orb caster you will have a higher wisdom. It's your second most important stat. Pretty much all the classes have a secondary stat, and it should come as no surprise that this one does as well. It's not hard to have a 16 in your secondary stat, and you raise two stats simultaneously when you get stat increases by level, so I don't see why this is a big deal.
It would have been nice if some of the weaker 1st-level at-will spells leveled up. So, for example, Magic Missile would have more than 1 missile.
This comes with other feats and powers and magic items. It might not be there yet (I have not read that far or played a high level character) but that is what I am told by folks in the know.
Like Wizards in all editions of the game, it takes some time to fully grok how they work.