FourthBear said:I will note that in my mind the problem isn't what *magic* can do. It's what *wizards* can do. Right now, wizards have pretty much "darn near everything and anything" under their class description umbrella. Even in terms of melee and missle combat, they've often been given plenty of spells that let them compete in that arena (if briefly). And the perennial problems with wizard spells tramping all over the rogue's niche are frequently noted. If they were to announce that (for example) rogues could gain the ability to magically turn invisible or pick locks from a distance, that would be just fine. It reinforces their already marked out niches. The issue comes from our bookish wizard having a "spell for every occasion".
I do understand that viewpoint, it is just very alien to what I want out of a fantasy RPG.
We completely differ. If rouges can turn invisible and unlock doors from a distance then they are just wizards with bad makeup.
If niche protection and balance are what is being strived for I would put drawbacks maybe to using magic but not limit what wizards can accomplish with it.
This is where I really differ from many (if not most) people. Generally speaking niche protection is less important to me than the game being able to recreate the aesthetics of my fantasy world, which for me includes Wizards being able to unlock doors magically.