Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

Archetype Entertainment is publishing a new TTRPG based on their upcoming video game.

exodus hed.jpg


In something of a surprise, a video game division of Wizards of the Coast has announced plans to publish EXODUS Traveler’s Handbook, a new tabletop RPG based on their upcoming video game. Archetype Entertainment, a division of Wizards of the Coast, announced plans to publish the new rulebook, with details about the upcoming release found on Archetype's website. The book is being made available to followers of the upcoming game first, starting on December 11th. Details on how to get a copy of the limited quantity book can be found here.

EXODUS Traveler’s Handbook was designed by James Ohlen, who created Exodus and was previously designing tabletop RPG books via his Arcanum Worlds imprint prior to joining Wizards and Archetype Entertainment. Arcanum Worlds had published a 5E third party supplement called Odyssey of the Dragonlords and several D&D 5E supplements on the DMs Guild.

Exodus is a new sci-fi video game that deals with human space colonists fighting against the antagonistic descendants of humanity known as Celestials. The game involves time dilation in space travel, which is why there are both humans and their evolved futuristic descendants in the same game.

Currently, it is unclear whether the TTRPG version of Exodus will use some version of Dungeons & Dragons 5E or if it will be a bespoke new game system. EN World has reached out to Wizards for clarification.

A description of the new RPG can be found below:

• Celebrate with Us – This special FOUNDERS TTRPG edition was created by James Ohlen, the creative visionary behind the highly anticipated EXODUS video game.

• Explore the vast world of EXODUS – Face the challenges of this dark and dangerous futuristic world, set in the expanded universe of the EXODUS video game.

• Become the Traveler – Your destiny is to lead the Travelers, in the hunt to steal alien weapons and technology from the most powerful enemy in this universe – the Celestials.

• Confront Time Dilation – Choices you make create consequences changing the fate of those you love most – and reshaping the future of your entire civilization for generations.
 

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Christian Hoffer

Christian Hoffer


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Reynard

aka Ian Eller
Supporter
Because they all are tapping into the same sources of fiction, the same sources of prognostications, and using the same dev toolsets....
There are differences enough that fans can (usually) tell them apart.
Much the same way D&D long-term fans can tell the edition by the character sheet's contents.
It is so boring.
 



Oofta

Legend
Supporter
Should probably point out that the Enterprise has boobs.

The Enterprise also has warp drive which creates a bubble around the ship doesn't need to be streamlined at all. :geek:

But this whole tangent is a case of pareidolia, perceiving things that aren't there. A tall building/statue/creature? Phallic! An aerodynamic shape? Phallic! There are only so many ways to make something look like advanced technology or alien, unusually tall with what appears to be lacking proper support is one of them. People tend to be impressed by drastic visual vertical changes, whether that's a redwood tree, a skyscraper or the Grand Canyon.
 



Umbran

Mod Squad
Staff member
Supporter
Not enough though for artists to have chosen only phallic motifs, or for us to remember it as The Empire of the Schlong.

Mod Note:
You've made your point. You are now belaboring it enough to get attention for your language use. Might be time to stop, hey what.
 


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