I know this has more then likely been done to death, but I am working on my characters chronicles and I came to a certain part about sleeping that just frustrated the hell out of me. Bear with me please.
Okay, we're just a few hours (for the characters) into this dungeon, and the two (main) wizards are near out of spells as is the only cleric and the druid is running low too, so we hold up in this room which isn’t very defendable but we think we have killed most things ahead and behind us a reasonable distance. We settle in for the rest of the day and then drift off to sleep that night. Attacks start, and the wizards are awakened interrupting their sleep.
The next day the druid shapes some defenses and makes things better for us, we wait that day and that night we’re attacked again. After that we flee, running out of the dungeon and back to the surface where we get our rest.
Something I am having trouble with is the requirement for uninterrupted sleep for eight hours. In all the years of being a relative adult
I do not think I have ever had eight hours of uninterrupted sleep, and I know for darn sure that I have never had more then a few hours sleeping on hard ground in a strange enviroment.
How is it that everyone else (spell casters) requires eight hours of rest and wizards/sorcerers having to have eight of sleep?
Is there some other way of doing this? :\
FWIW- we went back in, the dungeon creatures reset with undead versions and the traps are reset. We got a little further this time, but now we’re about to retreat and the GM has mentioned that he doesn’t think we should get full xps for the adventure because we keep retreating to get rest.
Not sure how I would handle this as a GM, but I am fairly certain the GM is correct in that we should not get full xp, I just want to have something to do besides watch everyone fight and root them on from the side lines for the rest of the adventure.
Okay, we're just a few hours (for the characters) into this dungeon, and the two (main) wizards are near out of spells as is the only cleric and the druid is running low too, so we hold up in this room which isn’t very defendable but we think we have killed most things ahead and behind us a reasonable distance. We settle in for the rest of the day and then drift off to sleep that night. Attacks start, and the wizards are awakened interrupting their sleep.
The next day the druid shapes some defenses and makes things better for us, we wait that day and that night we’re attacked again. After that we flee, running out of the dungeon and back to the surface where we get our rest.
Something I am having trouble with is the requirement for uninterrupted sleep for eight hours. In all the years of being a relative adult

How is it that everyone else (spell casters) requires eight hours of rest and wizards/sorcerers having to have eight of sleep?
Is there some other way of doing this? :\
FWIW- we went back in, the dungeon creatures reset with undead versions and the traps are reset. We got a little further this time, but now we’re about to retreat and the GM has mentioned that he doesn’t think we should get full xps for the adventure because we keep retreating to get rest.

Not sure how I would handle this as a GM, but I am fairly certain the GM is correct in that we should not get full xp, I just want to have something to do besides watch everyone fight and root them on from the side lines for the rest of the adventure.