Evilhalfling
Adventurer
Markn - Alter self is 2nd level.
It can also allow flight, assuming you have troglodytes anf bird folk of some sort.
and the mage is aware of them. This is not a problem for highlevel mages but for the 3rd -5th lvl when it would be the most useful?
A well played wizard can be a thing of beauty, frequently just changing the oppoents to something that wasn't planned for can make much of his magic useless, or force him to burn lots of slots providing protection for the party.
My groups straight Sorc is more of a problem. At 6th lvl he is a magic missle machine gun.
his occasial FB are easy enough to get around - but many of his 2nd levels are burned into MM and the rest of the party is not compeating damage wise. His other important job is to spider climb the whole group - its gotten them out of lots of stickyness, but I don't mind this cause its 3-5 less magic missles he will be throwing later.
It can also allow flight, assuming you have troglodytes anf bird folk of some sort.
and the mage is aware of them. This is not a problem for highlevel mages but for the 3rd -5th lvl when it would be the most useful?
A well played wizard can be a thing of beauty, frequently just changing the oppoents to something that wasn't planned for can make much of his magic useless, or force him to burn lots of slots providing protection for the party.
My groups straight Sorc is more of a problem. At 6th lvl he is a magic missle machine gun.
his occasial FB are easy enough to get around - but many of his 2nd levels are burned into MM and the rest of the party is not compeating damage wise. His other important job is to spider climb the whole group - its gotten them out of lots of stickyness, but I don't mind this cause its 3-5 less magic missles he will be throwing later.