The Sigil
Mr. 3000 (Words per post)
I do what I can.Victim said:Curse you Sigil, and your speedy use of the SRD.

--The Sigil
I do what I can.Victim said:Curse you Sigil, and your speedy use of the SRD.
The Sigil said:
You are perfectly welcome to your opinion. I have played "slot" systems and "mana" systems. And IMO, "mana" systems or "spell point" systems are, not to put too fine a point on it, the singular WORST choice for magic systems.
Why?
They're WAY too easy to "twink." Even a non-twink rarely uses his 5 spell-point spells once he gets his 10 spell-point spells. He rarely uses his 10-spell-point spells once he gets his 15-spell-point spells, and so on.
IOW, the problem is not that the mage gets new tools - he should. The problem is that the mage is constantly casting his old tools aside, as it were, for new ones. You don't see mages with scads of spell points resorting to "low-cost" spells - because their "more expensive" spells are flat-out better and there's no reason to conserve spell points - you can just cast a ton of high-level spells. It tends to encourage overkill - the mage meteor swarms everything in sight, when a simple magic missile would be more than sufficient. Yes, I drive a car, but that doesn't mean I stop walking in some places. I hope my point is clear here, I seem to be rambling.
--The Sigil
The problem is that in my experience there's not a good way to scale things.Bonedagger said:
That problem can easily be solved by adjusting the cost of the different spell levels (E.g. If a 1st level cost 4 points and a second level 6 points then make sure that a 3rd level would cost 11 points.)
Beside you said it yourself. Sometime a lowlevel spell could have done the job just as fine. With that in mind I would also mention that sometime a spellcaster are in danger of running out of mana. Your examples only reflect a "walk in the park situation".
The Sigil said:
If you can show me a system that doesn't run into these troubles, though, I am very anxious to see it - and maybe even adopt it!
--The Sigil
Mortaneus said:
Again I say see Elements of Magic from Nat20. It takes the interesting route of having damage scale by the level of the spell, rather than the level of the caster.
The Sigil said:
If you can show me a system that doesn't run into these troubles, though, I am very anxious to see it - and maybe even adopt it!
--The Sigil
Bonedagger said:
However. I to also would like to hear more about Elements of Magics system.
Mortaneus said:
Hmm....let's see if I can explain this one...
Elements of magic tosses out the old ideas of individual spells...or more specifically, it takes the concepts behind the spells and stretches them out into whole lists that span spell levels 0-9.
Spellcasters, depending on their caster level, know so many individual 'lists'. Each spellcaster also has a certain number of Magic Points, based on caster level and casting stat. The cost structure for various levels of spells is the same as for Psi Powers.
For example, let's go with the Evoke Area [Element] list. Since it has a [...] designator in it, you have to pick what it is when you take the list (though you can take the same basic list more than once, for different elements).
In this case, let's say Evoke Area Fire, and you're a 10th level caster. That means you have access to levels 0-5 of all lists you know. In this case, you could cast Evoke Area Fire 5, which would do 9d6+10 Fire damage in a 50' Fan, Medium Line, Close Cone, or a 30' sphere or 25' Cylinder at long range. You get to decide how the spell is going to go off when you cast it.
Metamagics add to the level of the spell, and you can't push it up past the highest level you can cast.
Basically, EoM stretches every spell concept over ten (sometimes 9) levels.
Want to see what a 0th level wish looks like? A 9th level invisibility? A 1st level power word?
It's in there. The sheer level of versatility in this system is staggering.
I've also noticed it makes things much easier on the GM. They don't have to dig through a zillion books of spells to find out what something does, or to put together an NPC's spellbook. Everything is built into a simple set of lists, from which you derive the individual spell effects.
Olive said:personally i love wizards.
the odd person obsessed with magic, sitting in their tower researching seems so true to me. and so i wouldn't play anythign else...
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