ElectricDragon said:
My main problem with this spell is its potential for damage. 1d6/attack for the whole day is immense, along the lines of epic immense.
ElectricDragon, thanks, yours is the first bit of
constructive criticism that has been posted.
Let me just say, this spell was designed initially (sans all the trimmings) to be nothing more than a bow alternative for Wizards and Sorcerers – nothing more. So on that point, okay, limit the number of uses to 20/day. A quiver of arrows cost 1 gp, same at the material component. And I will review most of the other bonuses & effects...
The way I see it, by 20th level most characters will have access to +5 weapons, so scaling up 'to hit' and 'damage' to +5 over 20 levels should be more than fine... beyond +5, maybe not...
And it was supposed to be Int/Cha instead of Dex and Str, not in addition to...
In my latest version, piercing damage, is affected by DR, etc... in other words, nothing more than a bow...
In all honesty, this spell isn't about the crunch, in fact the opposite, its all about fluff... a rose by any other name...
ElectricDragon said:
…and a potion of Cure Light Wounds…
Huh? The focus cost is 1000 gp/level, where does this come from? This is in additonal the material components, not replacing them...
stevelabny said:
Why not just play a Warlock?
As I said, this is for an existing campaign, not a new one, or even a new PC coming in…