IcyCool
First Post
What does everyone think of the following?
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Arcane Bolt
Evocation
Level: Sor/Wiz 1
Components: V, S, M, F
Casting Time: 1 action (see text)
Range: Personal
Target: 1 Quarterstaff and up to 20 pieces of the same type of ammunition (i.e. 20 arrows, 20 sling stones, 20 bolts, etc.)
Duration: 1 Hour/Level or until discharged (see text)
Saving Throw: None
Spell Resistance: No
When this spell is cast, the spellcaster imbues his staff and up to 20 pieces of the same type of ammunition with arcane power. The pieces of ammunition turn into tiny glowing balls which circle the quarterstaff. They provide a 5' radius of shadowy illumination. The caster may fire these balls as ranged attacks similar to that of a bow or crossbow a bow or crossbow. The balls deal 1d6 points of damage, have a range increment of 100 ft., a threat range of 20, and a critical multiplier of x2. They retain any special properties and magical enhancements that the ammunition had prior to casting this spell (i.e. cold iron bolts, +1 flaming sling stones, etc.). The caster can make a number of attacks per round as dictated by their base attack bonus and may choose to apply either their Intelligence modifier (for Wizards) or Charisma modifier (for sorcerors) instead of their Dexterity modifier to the attacks. The spellcaster can benefit from the Rapid Shot, Point Blank Shot, Precise Shot, Weapon Focus (Arcane Bolt) and Weapon Specialization (Arcane Bolt) feats.
The spell ends when all bolts have been fired or the duration expires. If the duration expires and there are still unfired bolts, they revert to their normal state and clatter to the floor in the Wizard's square.
The material component for this spell is a tiny arrow carved with arcane symbols that is used up in the casting of the spell. The focus for this spell is any magical or non-magical quarterstaff (a magic staff counts as a magic quarterstaff for this purpose).
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Arcane Bolt
Evocation
Level: Sor/Wiz 1
Components: V, S, M, F
Casting Time: 1 action (see text)
Range: Personal
Target: 1 Quarterstaff and up to 20 pieces of the same type of ammunition (i.e. 20 arrows, 20 sling stones, 20 bolts, etc.)
Duration: 1 Hour/Level or until discharged (see text)
Saving Throw: None
Spell Resistance: No
When this spell is cast, the spellcaster imbues his staff and up to 20 pieces of the same type of ammunition with arcane power. The pieces of ammunition turn into tiny glowing balls which circle the quarterstaff. They provide a 5' radius of shadowy illumination. The caster may fire these balls as ranged attacks similar to that of a bow or crossbow a bow or crossbow. The balls deal 1d6 points of damage, have a range increment of 100 ft., a threat range of 20, and a critical multiplier of x2. They retain any special properties and magical enhancements that the ammunition had prior to casting this spell (i.e. cold iron bolts, +1 flaming sling stones, etc.). The caster can make a number of attacks per round as dictated by their base attack bonus and may choose to apply either their Intelligence modifier (for Wizards) or Charisma modifier (for sorcerors) instead of their Dexterity modifier to the attacks. The spellcaster can benefit from the Rapid Shot, Point Blank Shot, Precise Shot, Weapon Focus (Arcane Bolt) and Weapon Specialization (Arcane Bolt) feats.
The spell ends when all bolts have been fired or the duration expires. If the duration expires and there are still unfired bolts, they revert to their normal state and clatter to the floor in the Wizard's square.
The material component for this spell is a tiny arrow carved with arcane symbols that is used up in the casting of the spell. The focus for this spell is any magical or non-magical quarterstaff (a magic staff counts as a magic quarterstaff for this purpose).
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