LokiDR said:
I have abused animated tower shields, and yes, it is a stupid rule exploit. That is why it was changed. Mages should have portable arrow slits with no penalty.
With 3.5 revised tower shields, it might be better, but I don't think so. The enhancement of the shield now stacks with the shield bonus, so ACs can get better.
What I want to know: can a wizard with a wand in each hand cast a spell with somatic components? How about a cleric with sword-n-board?
Your right it was stupid rules exploit, a smart rules exploit would be to strap a tower shield to a tensers floating and save some money.
seriosuly it wasn't anymore stupid than a two handed fighter getting a shield or the two wepaon style guys getting a shield. And also a silly mithral bucker dodges it anyway(which now works with mage armor) so you only lose out on a couple AC, but its much cheaper and allows you to afford a more important fortification ability sooner.
Also I'd like to point out the really high ACs, wizards got in 3e may be a thing of the past. Shield is now a shield bonus and down to +4, haste gives a +1 I think, cats grace is a sucky min a level. Wizard acs will be some of the lightest in the game, because you know having d4 hp wasn't enough of a penalty.
What am I missing in this build
bracers ac8 dex 18(hey hey bought some gloves), ring protection +5, natural armor +5, bucler +5, haste +1.
ac 39.
in 3e
bracers 8, shield spell +7, haste +4, ring +5, natural armor+5 dex 18. ac 43.
The big difference isn't at these levels but the lower levels. where its more bracers ac2-4, ring +1, haste, shield spell before ac 24-26 without dex.
Now ac 17-19 without dex.
and with the hour long durations it was much more ocnceivable to have a cats grace up in 3e.