Wolf Mountain's Second Hand
<MechaMeowth> 1: The scythe drifts over the grotto; defends against the stab of the settlement!
<MechaMeowth> 2: The lizard attacks the badlands; negates the beauty of the mire!
<MechaMeowth> 3: The hammer strikes next to the clearing; negates the stab of the shell! *yen*
<MechaMeowth> 4: The invisible scorpion shatters the cavern; silences the rolling of the bone!
<MechaMeowth> 5: The fist drops within the foothills; avoids the kick of the pole!
Fonkin's Hand
<MechaMeowth> 1: The scythe seeks through the glade; silences the tempest of the river!
<MechaMeowth> 2: The rat swims close to the beach; shreds the chi of the mountain!
<MechaMeowth> 3: The superior crab dances by the dungeon; shields against the kick of the grass!
<MechaMeowth> 4: The thunder stands higher than the cavern; removes the foray of the star!
<MechaMeowth> 5: The thunder drifts on top of the beach before it roughly mangles the star; scatters the efforts of the pole!
Wolf Mountain must be dazed a little from weaseling his way into getting a point last round - he defends perfectly against shells and still gets shellshocked!