Hussar
Legend
gizmo33 said:I think the giant mechanical spider ironically could be a symbol for what people don't understand about ToH. Sometimes when I read about what some folks consider to be a good adventure module, with stat blocks, and EL-appropriate encounters and all that, I think of something like a giant mechanical spider.
The mech-spider would be a lame idea even if it had a well-designed stat block (complete with break DC, hardness, and the rest). Folks that don't get ToH probably can't figure out what's wrong with the spider-machine either. Since many folks are always crying "nostalgia" every time you say something nice about an old module, I'd assume that they'd be doubly shocked, not only that Wolfgang's opinions might be more nuanced than they thought, but that folks don't like the spider-machine even though their nostalgia theories would predict the opposite.
The ToH, Q1, and so on are creative works, and as such I think they will always escape easy, mechanical "proofs" that they are good or bad. A good creative design probably captures an atmosphere or idea that is compelling to the reader/gamer, and I think ToH does so far better than it's mechanical design would suggest. I think the likely explanation for all this is that Wolfgang understands this. And that Wolfgang's opinions on module design are not quite what you thought.
I completely agree that the mech spider was lame. Although, when I read it the first time, like Delta, I thought it was kinda cool.
However, I didn't make any reference to mechanics or anything else. I was just surprised that he held up the Giants series as an example of a great module and placed Tomb of Horrors in the same category. Giants is, IMHO, a great set. Lots of stuff to do, and pretty much every time you play it, it would be different. Very non-linear. TOH is not what I would call a fantastic module. Every time you play it, it will likely be a very similar experience, much of the module is geared towards random death. It's not like there's anything to roleplay in the whole module, nothing talks. It's one long grind to the end.