Shemeska said:And I really don't get the whole "science fiction" environment notion. The various PS books tried their best to insert a sense of wonder, awe and grandeur into the planes. They were landscapes of manifest belief where the warping effects of mortal belief and faith meshed with pre-existant qualia of alignment. Stressed above everything else was that belief = power. Gods and their followers warred over theology, fiends butchered one another over the clash of diametrically opposite conceptions of Evil, and the factions fought a war of words over the meaning of reality and the underlying nature of the multiverse.
Is that "science fiction", or a removal or watering down of "spiritual significance"?
No. First of all, a sense of wonder is not inconsistent with science fiction.
Secondly, if we agreed that Planescape did what you said it does, then we probably would be in agreement. If Planescape tackled those issues that you say, and did so in a setting-neutral way (and maybe that's more the issue), then I imagine that it would/will be incorporated into future products conception of the outer planes. If, as in the case of the cant, it's too quirky and weird, then I think, like the cant, it will be bypassed in future designs.
Shemeska said:Or should we go back to Lolth's giant mechanical spider from Q1? Of maybe the chain-smoking solar with the texas accent from H4?![]()
I'm not really interested in the edition war thing either, so jibbing at random 1E products isn't really relevant. In fact, you provide more good examples of "what not to do with the outer planes in DnD" IMO. And apparently, the mech-spider and Sigil-cant both got the same vote in the new Demonweb design (thumbs down) - I think that speaks for itself.
Shemeska said:If Sigil turned people off initially, I could see it turning them off of the rest of the line that came later, often with a very different feel from Sigil itself.
I think Planescape is a great read, and like Spelljammer, can probably be incorporated into a typical campaign in pieces. However, as I recall (and it's been a while) it was just too strange to use most of it, for either my homebrew or a Greyhawk/FR campaign. Planescape IMO, being TSR/WotCs development of the outer planes, had more of an obligation to be setting neutral than Spelljammer, Raveloft, Dark-Sun, etc.