Wonderus Item Creation Help

WizDrag

First Post
I need help determining the Base Market Price, and Xp needed to create an Item.
The Item is Amulate, Protection from Arrows. Wizard caster level 4th, feat craft wonderus Items. I am not sure how to calulate the xp cost, and base price, and time to make it.


continious effect, no charges-unlimited
 
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Well, first off, there is no need to make it caster level 4, so you might as well make it at effective caster level 3.

So, the cost is:

Spell Level X Caster Level X 2000 (for continuous) X duration penalty (for continuous effects) X affinity penalty (for location of misc item)

so it's...

2X3X2000X2 (spell duration in minutes/round)X1 (amulet has protection affinity, so no penalty) = 24000 gold

24000/2 = 12000 gp construction cost
24000/25 = 960 XP

If you really want to make it caster level 4 for some reason, multiply all costs by 4/3.

You might also want to add an additional cost of X1.1 to X1.5 because the duration penalty doesn't take into account that there is a limit to the damage the spell can stop before ending.

(but really, DR is kind of like attack bonus, AC bonus, resistances, and skill bonuses, in that I would probably come up with some formula involving the bonus squared instead of just making a spell continuous - that would make something silly like DR 10/magic prohibitively expensive except at higher levels. I mean, I certainly wouldn't let someone get continual true strike for 8000 gp, and while this isn't that abusive, it's still kind of imbalanced.)
 

Thanks for the help!

Well we were close to what you have, we has the 2x3x2000 =12000 right 1/2 12000 = 6000
12000/2 = 6000 gp
12000/25th = 480

we didn't understant the X duration penalty (for continuous effects) X affinity penalty (for location of misc item)

so thanks for the info, we now understand better

We do agree that making the spell continuous is some what unbalanced, it makes the item way to powerful, for a mear 960 Xp, and the limit of 100 points of damage then spell ends is also way unblanced, meaning that 960 xp is to much for an item that could be worthless after just one battle. We are trying to figure out a game balance that is better for the game, and the person making the item.
 

You could easily make the item a "daily recharge" item, such that it absorbs 100 hp of damage per day before being rendered inert until the next morning. This is similar to the mechanics of a Cube of Frost, Cube of Force or a Rod of Negation.

IMHO, that would better match the spell's effect.

-- N
 

Nifts suggestion seems the most fair considering that the spell does not have a duration of rounds or minutes per level.

then you get 12k for 30 hp per day or 24k for 60 hp
or 10x2x2000 = 40k for 100 hp per day
 

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