D&D 4E Wonko's 4E Auto Character Sheet + Custom Power Cards

Just taking a quick look ahead for when I get to level 11 Swordmage, it seems you have only allowed Extra Manifestation to be taken once, if you could look into fixing this that'd be great
 

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Ambassador Imp (Warlock [Infernal] Utility, 10)


Effect: You whisper a message into the air, and an WarlockImplementlike presence appears next to the creature you wish to speak to and delivers your message. If the creature has a reply, the WarlockImplement appears adjacent to you at the end of your next turn to utter it. If the creature has no reply or is not within range, the WarlockImplement appears adjacent to you at the end of your next turn to tell you so. The WarlockImplement then disappears.

Obviously, there is some text transposition going on in your code... It was quite funny the first time I read it through and I imagined my Warlock Implement suddenly appearing next to the intended message recipient and whispering a message. Considering it's a Pact Blade dagger, that would be quite impressive. :)
 

Hey Wonko.

Love your character sheet. Marvelous work, keep it up :)

I have ran across some problems tho (or I just might be doing something wrong :hmm:). For some reason I am unable to choose the implement. When I click on the cell, the validation type drop down form appears, but clicking on the arrow to expand the drop-down form does nothing. Also when I choose the level of the implement, I can only see +1 trough +6, there is no blank selection. So basically when I choose a certain plus, I am not able to choose "nothing" anymore

Implements seem to be the most heavily bugged part - powers that use implements (Swordmage's, Wizard's, Cleric's, Paladin's...) don't work, too...
 

Yeah, I kinda reworked everything to do with Implements...I thought I had the kinks worked out, but I was apparently mistaken.

Anyways, I'm about to upload the newest revision with the above bugs squished as far as I can tell.

(Edit: Get it here.)
 
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Sorry didn't notice this before but the Versatile Resistance is not stacking with firesoul's fire resistance as it should (feat description says you gain gain the bonus regardless of your manifestation, every other resist bonus I've seen stacks so that would lead me to believe that this feat should as well)

And just a quick question, on whether or not it will be possible to include the addition swordmage powers from Dragon 367?
 

I seem to be hitting a slight bump in the Flame Cyclone crit calculation, the power is an implement type and if I follow the logic used for everything else it would appear that implement powers don't get the bonus from high crit weapons, although I don't recall reading this anywhere so I think there's errors in the sword burst and lightning lure crit calculations as well, these are calculating crits to be 12+2d6 (6+4+2, I have a +2 sword) the other ones are calculating to be 1d8+2d6+MAX+2d6, its the second 2d6 I don't understand.
 

Yeah, this version is perfectly playable, unlike the first one ^^' Good job :-)
The only nuisance I can now see is that you have to unequip Swordmage's weapon in order to see the Implement powers properly on the Power Cards, while you have to equip it if you want to see the Weapon powers (of course, it only occurs when the weapon is non-magical. But the rules've never said it has to be magical, right?). But I think I can live with that ;-) Thank you for your hard and fast work ^^

PS: Hm, Human Warlocks don't get to choose their 3rd At-Will power ^^' (I guess it's an old bug, actually. And, yeah, I can do it manually by changing the Pact, picking up a new power, and switching back to the original Pact, but still, another nuisance ^^')

PS2: Oh, and picking a Magic Missile for a Wizard seems to be doing some weird things... (with AC and weapons)
 
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Sorry didn't notice this before but the Versatile Resistance is not stacking with firesoul's fire resistance as it should (feat description says you gain gain the bonus regardless of your manifestation, every other resist bonus I've seen stacks so that would lead me to believe that this feat should as well)

And just a quick question, on whether or not it will be possible to include the addition swordmage powers from Dragon 367?
Versatile Resistance does not grant a bonus to resistances, it just gives you resist 5 cold, fire, and lightning all the time, regardless of your present manifestation. Manifest Resistance does increase (by 5) the resistance granted by your elemental manifestation, but not the resistances provided by Versatile Resistance. (Hope that makes sense)

Due to your question though, I noticed that the resistances were being miscalculated and fixed it. Thanks for the "bug" report! :)
 

I seem to be hitting a slight bump in the Flame Cyclone crit calculation, the power is an implement type and if I follow the logic used for everything else it would appear that implement powers don't get the bonus from high crit weapons, although I don't recall reading this anywhere so I think there's errors in the sword burst and lightning lure crit calculations as well, these are calculating crits to be 12+2d6 (6+4+2, I have a +2 sword) the other ones are calculating to be 1d8+2d6+MAX+2d6, its the second 2d6 I don't understand.
Good catch, Tar...thanks!
 

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