Well Shillelgh and Barkskin are mostly useless to a well equipped ranger so I downplayed that power bump. It would mostly come in play if the ranger isn't armed and armoredThat feels far too much to give out at 3rd level. Wielder of Wood is especially problematic if it stacks with Fighting Styles. And aren't bows made mainly of wood?
Do you mean Aragorn or Legolas? Aragorn was a peerless tracker, but Legolas could hear the stones in Hollin and the trees in Fangorn.The one that immediately leaps to mind is LoTR or how it's often depicted in old westerns, is the ability to listen to the ground and determine the size and type and distance of creatures in the area.
It's Aragorn who listens to the ground for conducted sound (Survival skill). Legolas magically understands the language of rocks and plants (speak with plants spell).Do you mean Aragorn or Legolas? Aragorn was a peerless tracker, but Legolas could hear the stones in Hollin and the trees in Fangorn.
Yes its called a druidOften people attach beast companions to being a possible aspect or option for rangers.
However there is more to nature than beasts and insects. Rangers have many plant and rock related spell in their library which feel iconic to the class. However due to the whole them not being full spellcasters, this element are rarely explored.
So are there fantasy archetypes for rangers using plants or stone as their angle in D&D? Or is there one for D&D to explore?
How would a Woodmaster or Rockmaster look like at the various tiers of play in D&D? Should they even exist?
Yes its called a druid
Well, it could pretty easily be argued otherwise, I think. Magic and skill are often interchangeable in Tolkien’s work, after all (and Aragon spent a significant portion of his youth among the elves).It's Aragorn who listens to the ground for conducted sound (Survival skill). Legolas magically understands the language of rocks and plants (speak with plants spell).
## Stone Companion
Medium elemental (earth), unaligned
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- Armor Class 18
- Hit Points 9 times your Ranger level
- Speed 25 ft., burrow 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|19 (+5)|10 (+0)|11 (+0)|8 (-1)|
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- Resistances Poison
- Condition Immunities poisoned, prone
- Senses Blindsight 30 ft., passive Perception 10
- Languages Terran, understands the languages you speak
- Challenge - Proficiency Bonus (PB) equals your bonus
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Regenerate. At the start of its turn, the Stone Companion regains 5 hit points if it has at least 1 hit point. It does not regenerate damage dealt to it by magic
### Actions
Slam. Melee Weapon Attack: your melee attack modifier to hit, reach 5 ft., one target. Hit 1d10 + 2 bludgeoning damage

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.