### Stone Conclave
Rangers of the Stone Conclave tend to be stern and stoic beings who are in touch with mountains, caves and other natural edifices of rock or stone. They are in tune with those creatures that burrow beneath their feet and the spirits of the earth. They are the methodical and implacible foes of those who seek to do harm while openly scoffing the laws of righteousness and nature.
#### Stone Sense
Starting at 3rd level, you gain blindsight to a range of 30 feet. Also, you can take an action to sense the presence of other creatures that are within 1,000 feet of you, as long as they are in contact with the earth. You can sense their approximate size, direction, distance and number.
You must be in contact with the ground for this ability to work.
#### Earth's Strike
At 5th level, when you hit with a melee or ranged weapon attack, you can expend a single spell slot to add magical bludgeoning damage to the attack. For each spell level of the spell expended, you add 1d6 magical bludgeoning damage.
#### Nature’s Recovery
At 7th level, you gain an elemental spirit of earth as a companion. This spirit has the stats listed below. If the companion is slain or dismissed, you can summon a replacement after a long rest.
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## Stone Companion
Medium elemental (earth), unaligned
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- Armor Class 18
- Hit Points 9 times your Ranger level
- Speed 25 ft., burrow 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|10 (+0)|19 (+5)|10 (+0)|11 (+0)|8 (-1)|
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- Resistances Poison
- Condition Immunities poisoned, prone
- Senses Blindsight 30 ft., passive Perception 10
- Languages Terran, understands the languages you speak
- Challenge - Proficiency Bonus (PB) equals your bonus
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Regenerate. At the start of its turn, the Stone Companion regains 5 hit points if it has at least 1 hit point. It does not regenerate damage dealt to it by magic
### Actions
Slam. Melee Weapon Attack: your melee attack modifier to hit, reach 5 ft., one target. Hit 1d10 + 2 bludgeoning damage
#### Earth's Movement
At 11th level, as a bonus action you can cause the terrain around you to shift and move. The ground within 30 feet of you becomes difficult terrain. Furthermore, if an enemy starts it turn in the affected area, they must make a Strength ability check against your spellcasting DC or they are restrained. This effect moves with you and lasts for 1 minute or until you choose to dismiss it.
You can perform this ability a number of times equal to your Wisdom modifier. After a long rest you regain all uses of this ability.
#### Earthen Reach
At 15th level, you can cast spells and use your Earth's Movement ability originating from your Stone Companion's location. Furthermore, enemies who start their turn in the area of your Earth's Movement suffer disadvantage to their saving throw to avoid being restrained.