word play game

ShadowPun - awful humor from terrible undead...

Monster Manuel - a Were-Mexican

Pungeon - the place where the most cruel tortures are delivered...

Conan the Carbarian - guy with serious road rage, probably from too many starches in his diet

Nandalf - the wizard of flatbread

Randalf - the wizard of cowardice (aka the Yellow)

LANdalf - the wizard of technology

Sit Fiend - an infernal couch potato

Pith Fiend - an infernal weed
 

log in or register to remove this ad

Conan the Badbarian - "Bad, bad, Conan Brown. Meanest Cimmerrian in the whole damn town." Everybody sing! OK, maybe not.

Poleart - paintbrush with reach.

Pokearm - reach weapon of the PC's annoying older/younger brother.

Halfberd - Halfling polearm.

Blaive - this weapon has reach, and, as everyone knows, it means "to bluff," so, you were playing poker with it, and it owes you money.

Yukfolk - always with the jokes.

Tridont - this cursed three-pronged weapon has large corks permanently affixed to the tine points by magic.

Whimp - doesn't even do subdual damage.

Skeletone - undead barbershop quartet.

Locathaw - aquatic humanoids prior to cooking.

Warrior Poet
 

Manuel of the Planes - the most famous Mexican Planeswalker ever.

SpayCraft - the Veterinarian RPG

Planer Handbook - manual on how to use a Planer to make your planks as smooth as glass.

Melf's Acrid Arrow - leaves a bad taste in target's mouth

High Melf - description of Melf when he created his ORIGINAL "Acid" arrow...

Dark Melf - description of Melf when he messed up a Flame Arrow spell

Wood Melf - description of Melf when he got transformed into a Treant
 

Cube Scouts - the organizaiton for Modrons who want to explore the wilderness

Cub of Force - any member of the Jedi Scouts organization for kids
 

ProboRally - board game in which your alien tries to abduct and...probe...as many humans as possoble for the inscrutible "research" purposes of your Fearless Leader.
 

Warrior Poet said:
Astral Diva - celestial soprano.
Taken from E.N. Publishing's Bride of Portable Hole - The Book of Neurotic Fantasy. This hilarious book is a freebie on RPGNow.

:lol:

Summon Astral Diva
Conjuration (Summoning)
Level: Sor/Wiz 6
Components: V,S
Casting Time: 1 action
Range: Close (25 ft + 5 ft./2 levels)
Effects: One summoned astral diva
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
The astral divas are mighty singing outsiders,
and most would be considered foolish indeed to
summon such a creature within earshot of it.
Fortunately, this spell not only summons such a
creature, but also summons a short-lived set of magical
ear protection devices that appear in place on
the caster. For the duration of the spell, the astral
diva remains in the location summoned and sings,
causing the usual effects of her song to all within
100 feet.
Due to the magical ear protection, the caster is
treated as deaf for the duration of the spell as well.

Astral Diva
Medium-size Outsider (Good, Loud)
Hit Dice: 10d8+10 (55 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 30 ft, fly 30 ft (perfect)
AC: 21 (+1 Dex, +10 Natural)
Attacks: none
Damage: none
Face/Reach: 5 ft by 5 ft. / 0 ft.
Special Attacks: Song
Special Qualities: Damage reduction 20 / +3, SR
25, celestial qualities.
Saves: Fort +8, Ref +8, Will +10
Abilities: Str 16, Dex 12, Con 13, Int 17, Wis 16, Cha 28
Skills: Concentration +14, Craft (microphone) +13,
Escape Artist +12, Knowledge (planes) +13,
Knowledge (religion) +13, Listen +18, Perform +24,
Sense Motive +16, Spot +18
Feats: Alertness, Improved Initiative, Skill Focus
(perform)
Climate/Terrain: Any land and underground
Organization: Solo (1), duet (2), quartet (4) or
chorus (2-16)
Challenge Rating: 11
Treasure: No coins, double goods, standard items
Alignment: Always chaotic good
Advancement: 11-15 HD (Medium-size); 16-20 HD
(Large)
Song (Ex): When the Astral Diva sings, she cannot
move from her location (even a five-foot step).
Singing is a full-round action for her. All within 100
feet of the singing astral diva must make a DC 24
Fortitude save or suffer 10d6 damage. This save must
be made each round the victim is within range of the
singing astral diva. Any creature rolling a 1 on this
Fortitude save is instantly decapitated and slain,
with messy chunks of head flying around the area.
This ability has no effect on the deaf or upon oozes,
but is fully effective against undead. Constructs
instead usffer 4d6 sonic damage per round of exposure
with no save.
 

Pict Fiend - an infernal being who wreaks woad upon all around it

Pit Friend - an infernal being who helps you gamble in Las Vegas

Garchon - celestial being that gets you a good table

Barchon - celestial being that gets you your drink

Carchon - celestial being that valet parks your car

Harchon - celestial being that cuts your hair

Jarchon - celestial being that helps you pickle veggies for the winter

Larchon - a celestial tree

Marchon - a celestial footsoldier

Parchon - a thirsty celestial being

Sarchon - a celestial being who is really good at chess

Tarchon - a celestial being who fixes streets

Warchon - a celestial officer

Yarchon - a celestial fly who constantly seeks revenge against Quotiles
 
Last edited:

Play Living - a Witch spell that lets the target believe the Witch is happy with that person with no chance of detection by the target. Material components: Everything the target owns.
 


Time Lard - the substance that makes it easier to travel through time

C'thulhut - C'thulhu's college nickname (from sleeping around too much with other Elder Gods girlfriends)

Hasturd - C'thuhu's nickname for his little brother (he HATES it, BTW)

Mylarhotep - the clear, eternal plastic Elder God

Shor - The Asgardian WeEEAAAAsel, buuUUuudy!

Zeuss - Greek god who wrote children's stories...to score with their hot moms

Odim - Odin's stupid brother, the All-Punk'd
 

Remove ads

Top