the Jester
Legend
One of my biggest disappointments in 5e is the lack of an actual warlord base class. I know that there are a ton of ways to do a warlord lite, or to splash a bit of warlord into a character, but none of them really scratch the itch for me.
What I want out of the warlord is complicated. Obviously, it's basically the 4e class, but not exactly. I want a truly martial, nonmagical option for a class whose shtick is to enhance and enable others, who does it as well as the other classes do their shtick- but that doesn't tread on other classes' toes, and that doesn't tread on verisimilitude (martial healing, I'm looking at you). I want a class that can include the lazylord archetype- the character who looks like a helpless princess or princeling but who is actually really helpful by means of their ally-enabling abilities.
So I've been working on this for a few weeks, and what I have so far is all untested and first draft (in some cases, maybe draft 1.1 after some feedback on one of my discord channels). But I'd like to draw on the wisdom of the crowd here and get some feedback. All that said, here's what I have so far.
Here's the basic "pre-class feature" stuff:
WARLORD
A warlord is an accomplished leader who directs his or her allies, issuing commands and bolstering companions with his or her own tactical acumen. Some warlords lead from the front, while others direct allies from the rear. Some even appear like helpless bystanders who only shout encouragement to friendly figures, but this is deceptive. Even the warlord who is least inclined to take part in battle directly greatly aids his or her companions.
CREATING A WARLORD
When you build your warlord, consider how you became a leader of others. Were you born into the nobility and raised to lead? Did you study in a martial academy or with an army of soldiers, either promoted through the ranks or proving yourself as a common soldier? Perhaps a great general, mercenary captain, or other authority figure took you under their wing. Maybe you are a helpless-looking princess or merchant who inspires others to exceed their normal abilities because of their apparent inability to defend themselves. The exact details are up to you, but the key thing that sets your warlord apart is the ability to goad your friends to achieve greater things than they could otherwise.
QUICK BUILD
You can make a warlord quickly by following these suggestions. First, make Intelligence or Charisma your highest ability score, depending on whether you want to be a tactical warlord or an inspiring warlord [Note: terminology will change after more development]. Your next highest scores should be the other of the two aforementioned ability scores and Strength or Dexterity, depending on whether you intend to engage in melee or ranged combat yourself (or melee with finesse weapons). Second, choose either the Noble or the Soldier background.
HIT POINTS
Hit Dice: 1d10 per warlord level.
Hit Points at 1st Level: 10 + your Constitution modifier.
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per warlord level after 1st.
PROFICIENCIES
Armor: Light and medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two skills from Animal Handling, Athletics, History, Intimidation, Medicine, and Persuasion.
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
What I want out of the warlord is complicated. Obviously, it's basically the 4e class, but not exactly. I want a truly martial, nonmagical option for a class whose shtick is to enhance and enable others, who does it as well as the other classes do their shtick- but that doesn't tread on other classes' toes, and that doesn't tread on verisimilitude (martial healing, I'm looking at you). I want a class that can include the lazylord archetype- the character who looks like a helpless princess or princeling but who is actually really helpful by means of their ally-enabling abilities.
So I've been working on this for a few weeks, and what I have so far is all untested and first draft (in some cases, maybe draft 1.1 after some feedback on one of my discord channels). But I'd like to draw on the wisdom of the crowd here and get some feedback. All that said, here's what I have so far.
Here's the basic "pre-class feature" stuff:
WARLORD
A warlord is an accomplished leader who directs his or her allies, issuing commands and bolstering companions with his or her own tactical acumen. Some warlords lead from the front, while others direct allies from the rear. Some even appear like helpless bystanders who only shout encouragement to friendly figures, but this is deceptive. Even the warlord who is least inclined to take part in battle directly greatly aids his or her companions.
CREATING A WARLORD
When you build your warlord, consider how you became a leader of others. Were you born into the nobility and raised to lead? Did you study in a martial academy or with an army of soldiers, either promoted through the ranks or proving yourself as a common soldier? Perhaps a great general, mercenary captain, or other authority figure took you under their wing. Maybe you are a helpless-looking princess or merchant who inspires others to exceed their normal abilities because of their apparent inability to defend themselves. The exact details are up to you, but the key thing that sets your warlord apart is the ability to goad your friends to achieve greater things than they could otherwise.
QUICK BUILD
You can make a warlord quickly by following these suggestions. First, make Intelligence or Charisma your highest ability score, depending on whether you want to be a tactical warlord or an inspiring warlord [Note: terminology will change after more development]. Your next highest scores should be the other of the two aforementioned ability scores and Strength or Dexterity, depending on whether you intend to engage in melee or ranged combat yourself (or melee with finesse weapons). Second, choose either the Noble or the Soldier background.
HIT POINTS
Hit Dice: 1d10 per warlord level.
Hit Points at 1st Level: 10 + your Constitution modifier.
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per warlord level after 1st.
PROFICIENCIES
Armor: Light and medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two skills from Animal Handling, Athletics, History, Intimidation, Medicine, and Persuasion.
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Scale mail or (b) studded leather armor
- (a) A martial weapon and a shield or (b) two martial weapons
- (a) A light crossbow and 20 bolts or (b) two javelins
- (a) A diplomat's pack or (b) an explorer's pack