Are they getting standard martial stuff like a fighting style and extra attack?
Oh, and you really need to either have rolling the dice expend it, or split the leadership die from your points.
The point of a dice pool is that you roll and expend. Half of your abilities roll different numbers of dice than they expend.
This the Ki - Martial Arts system. Ki aren't a Martial Arts die pool, they are points. The impact is usually, but not always, measured by the Martial Arts die size.
BM is a die pool. Every single BM maneuver rolls 1 maneuver die and consumes it.
Will these abilities affect characters who are higher level? For example, can a 2nd level Warlord tell a 20th level Barbarian to "Get up!" and it will work?
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And there's Rob Schwalb's one as well.If you're looking for inspiration or to see how other people approached this, the most complete and polished warlord homebrew I've seen is Kibbles Tasty's Warlord class - he's a fairly well respected and prolific homebrewer in the Unearthed Arcana subreddit.
I'm going to suggest the same rotation I've suggested to other people.
In general, 5e classes and subclasses are either how you combat or why you combat. Classes where both the class and subclass are how you combat tend to be a bit hollow (the Fighter is an example of this).
Warlord is a how you combat. If you rotate subclasses from being clones of 4e to being why you warlord I suspect you'll get a lot more inspiration for "utility" (ie, non-combat) mechanics.
Grizzled Sergent
Aspiring Ruler
True Believer
Academic Strategist
You can remap those back to your "Presence"s, but they should also inspire features that aren't "more combat tweaks" or "combat support" for the PC to get access to.
Superiority dice are physical things. You have some next to you. You pick up one, roll it, and put it aside.Why?
Have you seen EN5ider's "Noble" class, which appeared in the Masterclass Codex?
No. Combat Leader is the equivalent of extra attack for them. Some subclasses might get a fighting style, but it's pointless for the lazylord, so it won't be part of the base class.
Cannot emphasize this enough. If you just map the 4e builds as subclasses, you don't really have room to grow the Warlord. Better to think of Marshal Archetypes (see what I did there) that align on-top of the Warlord. Otherwise you get the question, "Why is this a Warlord and not the Barbarian, or the Paladin, or the Bard, or the Cleric, or the Fighter?"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.