ChimericDream
First Post
I'm working on something for my home game, and only SRD/OGC sources are allowed. I wasn't able to find anything that suited my needs there, so I'm making one.
Using the Warforged as the primary inspiration, here's what I've got so far. I think I just about have it done, except figuring out what the CR and LA numbers should be.
Using the Warforged as the primary inspiration, here's what I've got so far. I think I just about have it done, except figuring out what the CR and LA numbers should be.
I want to keep this fairly simple, and basically make it a construct with sentience, and not something with a whole lot of other abilities. Opinions on the balance and flavor?Awakened Construct Template said:Creating An Awakened Construct
"Awakened Construct" is an acquired template that can be added to any construct (referred to hereafter as the base creature).
An awakened construct uses all the base creature's statistics and special abilities except as noted here.
Size and Type: The creature's type remains construct, and it gains the augmented subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Same as the base creature.
Speed: Same as the base creature.
Armor Class: Same as the base creature.
Attack: Same as the base creature. An awakened construct may use manufactured weapons in addition to or in place of its regular attacks, due to its aquired proficiencies.
Full Attack: Same as the base creature. An awakened construct may use manufactured weapons in addition to or in place of its regular attacks, due to its aquired proficiencies.
Damage: Same as the base creature or as appropriate for manufactured weapons the awakened construct may choose to use.
Special Attacks: Same as the base creature.
Special Qualities:
Sentience (Ex): An awakened construct loses its immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Healing (Ex): Awakened constructs heal damage at half the rate of normal living creatures. In addition, normal healing spells (cure spells, heal, etc) work on an awakened construct, though they only cure half as many hit points as normal. Likewise, inflict spells work on an awakened construct, dealing half as much damage as normal.
[Clay/Flesh/Metal/Stone] Body (Ex): Awakened constructs made from clay are affected by spells such as transmute mud to rock. Those made from flesh are subject to spells such as transmute flesh to stone. Awakened constructs made from metal take double damage from heat metal / chill metal as though wearing metal armor. Awakened constructs made from stone are vulnerable to spells such as transmute stone to flesh or transmute rock to mud. In any of these cases, the awakened construct gains a +8 racial bonus on their save.
Saves: An awakened construct gains a +8 racial bonus to saves vs mind-affecting effects. It can choose to suppress this ability at will.
Abilities: An awakened construct gains base Intelligence and Charisma scores of 10, modified as follows based on the construct's materials:
Clay Golem - Int +2, Cha +2
Flesh Golem - Int -2, Cha +2
Iron Golem - Int +0, Cha +6
Stone Golem - Int +2, Cha +4
Mithral Golem - Int +6, Cha +4
Adamantine Golem - Int +4, Cha +6
Other Golem/Construct - Subject to DM approval
An awakened construct, just like a normal one, has no Constitution score.
Skills: An awakened construct gains skill points equal to (2 + it's new Intelligence modifier) x (total HD + 3). It's class skills are: balance (Dex), climb (Str), intimidate (Cha), jump (Str), listen (Wis), search (Int), spot (Wis), and swim (Str).
Feats: An awakened construct gains a number of feats equal to 1 + (total HD / 3), rounded down.
Environment: Any, usually same as base creature.
Organization: Same as the base creature.
Challenge Rating: Based on original construct type:
Clay Golem -
Flesh Golem -
Iron Golem -
Stone Golem -
Mithral Golem -
Adamantine Golem -
Other Golem/Construct - Subject to DM approval
Treasure: Standard.
Alignment: Usually lawful or true neutral.
Advancement: Same as the base creature, or by character class.
Level Adjustment: Based on original construct type:
Clay Golem -
Flesh Golem -
Iron Golem -
Stone Golem -
Mithral Golem -
Adamantine Golem -
Other Golem/Construct - Subject to DM approval
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