Hella_Tellah
Explorer
Wizards Presents: Worlds and Monsters expresses WotC's desire to have a "shared experience" among all D&D players, to bring us back to the days when every table ran through the Tomb of Horrors, scaled White Plume Mountain, and stopped up the shenanigans at the Temple of Elemental Evil. I think this is awesome, and I'm inspired to start working on my campaign world. To that end, I'm trying to put together a world that incorporates all the classic modules, as well as the new 4e modules to come. I'll be updating 1e and 2e adventures to 4e rules, with perhaps a few modifications to darken them up a bit and achieve a Points of Light sort of feel. I started playing with 3.5, though, and most of the classic modules were released before I was born, so I'm asking my revered elders on the board for some advice here.
So far, I'm planning to update the following adventures:
So far, I'm planning to update the following adventures:
- Tomb of Horrors
- Temple of Elemental Evil
- Expedition to the Barrier Peaks
- Ravenloft (the original module, not the setting)
- Desert of Desolation
- White Plume Mountain
- Dwellers of The Forbidden City
- The Lost Caverns of Tsojcanth
- The Isle of Dread
- Against the Giants
- The Drow D Series
- Queen of the Demonweb Pits
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