D+1
First Post
Well it's a combination of a lot of things: Swords & sorcery, Medieval, Renaissance, Arabic, future/scifi, set on Earth, and low fantasy. Yeah, they don't SEEM to go together at all when you list elements like this but it works because it isn't completely any one of those at any given time.
It's intended to be much slower than standard PC advancement - half or maybe even less - as well as not anticipating PC's getting far into double-digit levels. In fact for purposes of the campaign "high level" pretty much MEANS double digits. It's sort of an incarnation of the old-school notion of "title-level". In any case that pretty much makes it low fantasy when compared to most campaigns.
By and large the trappings are Medieval as with any D&D game, but the technology in particular will occasionally will range into Renaissance levels as will some of the political attitudes. The Arabic elements enter in mostly just because the known regions of the world are largely arid if not desert and so some of the dress, architecture, and such will often seem more Arabic than Medieval European.
The Sci-fi is of course present in the form of artifacts and a few relics for the most part, but there is a TRAIN that operates in one little corner of the world with some fantastical justification for its existence. And while the world itself isn't REALLY Earth, it certainly has some kind of connection to Earth. It may be post-apocalyptic Earth, it may be cross-planar in explanation. I don't know which and don't much care at this point. I won't until the PC's begin to care, but they will encounter definite pieces of Earth as we know it: a long piece of freeway hidden in the jungle or forest; Mt. Rushmore; a few buildings or bridges; or other man-made, concrete & steel constructs that would reasonably survive lengthy abandonment.
And of course I participated here just to try to skew the poll.
It's intended to be much slower than standard PC advancement - half or maybe even less - as well as not anticipating PC's getting far into double-digit levels. In fact for purposes of the campaign "high level" pretty much MEANS double digits. It's sort of an incarnation of the old-school notion of "title-level". In any case that pretty much makes it low fantasy when compared to most campaigns.
By and large the trappings are Medieval as with any D&D game, but the technology in particular will occasionally will range into Renaissance levels as will some of the political attitudes. The Arabic elements enter in mostly just because the known regions of the world are largely arid if not desert and so some of the dress, architecture, and such will often seem more Arabic than Medieval European.
The Sci-fi is of course present in the form of artifacts and a few relics for the most part, but there is a TRAIN that operates in one little corner of the world with some fantastical justification for its existence. And while the world itself isn't REALLY Earth, it certainly has some kind of connection to Earth. It may be post-apocalyptic Earth, it may be cross-planar in explanation. I don't know which and don't much care at this point. I won't until the PC's begin to care, but they will encounter definite pieces of Earth as we know it: a long piece of freeway hidden in the jungle or forest; Mt. Rushmore; a few buildings or bridges; or other man-made, concrete & steel constructs that would reasonably survive lengthy abandonment.
And of course I participated here just to try to skew the poll.
