WorldOfDarkness.com Closing Down?

White Wolf has had a terrible year. As a result, they're issuing apologies, recalling books, changing the management, being absorbed into parent company Paradox, advertising for a new Brand Manager, and now... it looks like they're closing down WorldOfDarkness.com.



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The message below went out to subscribers of White Wolf's online book reader service. Thanks to Distant Shore for the scoop!



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Russ Morrissey

Comments

Badvoc

Explorer
Yeah, 5e has really been struggling ever since they started pandering with their "trans acceptance in the core rules" and their "gay characters in their adventure books", and all that multiculturalism everywhere. Unlike World of Darkness, those guys smartly defied the oversensitive politically correct masses, and now they're reaping the rewards, earning both acclaim and monetary riches for their trouble.
WoTC handled this in the best way possible IMO - presenting the fact that a given NPC is / was in a same-sex relationship as just another part of their background. No real fanfare: "This is just another fact about this particular guy, and not even the most notable fact". I like that. Usually, it's mentioned simply because their relationship is somehow relevant to the part they play in the adventure.

I mean, in some of the hardback adventures, there are casts of hundreds of NPCs. It's not unreasonable for one or two of them to be gay. In a world full of dragons, undead, magic and gods knows what else, two dudes being happily married is hardly noteworthy.

The one misstep they've made in my opinion, and it's a minor one, was they they tried too hard to defy stereotypes in Dragon Heist. I though the results were clumsy.

Ultimately, Wizards have made a big effort to widen the appeal of 5e (and by association, RPGs in general). They should be applauded. I never thought DnD would be a mainstream hobby again, let alone one that appears to now have an appeal way beyond its traditional demographic. They've demonstrated that you don't need controversial writing to make your game inclusive.
 

5ekyu

Adventurer
I recieved my email notice about my subscription cancellation, and subsequent refund (for the back catalogue library) this morning too.

It isn't a surprise - this is what White Wolf being dissolved means. The Onyx Path will continue, with their own business and licences. Not sure what they'll do with with the V5 license while they tailor the content to their own fanbase - but it's there anyway.

For me, however, Helmgast's Kult: Divinity Lost now becomes the default flagbearer for the 'modern horror, aimed at mature audiences' schtick. The new edition is incredible, but considering the hullabaloo with White Wolf this year, I'm hoping it remains a more low key release within the wider RPG community, notwithstanding it's own censorship issues before it's release.
"notwithstanding it's own censorship issues before it's release."

For one who wasn't paying attention - can you drop a link or a word about those issues so i can see what they were?

Thanks either way.
 

Morrus

Well, that was fun
Staff member
"notwithstanding it's own censorship issues before it's release."

For one who wasn't paying attention - can you drop a link or a word about those issues so i can see what they were?

Thanks either way.
There’s a link in the original article, above.
 

5ekyu

Adventurer
There’s a link in the original article, above.
i was asking about the KULT issues - was that covered in the article? i know the WoD ones.

nevermind thanks

i just googled KULT and censor and got enough.

shoulda just done that rather than asking - doh.
 
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TrippyHippy

Adventurer
"notwithstanding it's own censorship issues before it's release."

For one who wasn't paying attention - can you drop a link or a word about those issues so i can see what they were?

Thanks either way.
The link is difficult because it was during Kickstarter discussions. It may be on the Kickstarter comments section if you can access them. In a nutshell, the Kult: Divinity Lost campaign was delayed (for about two years in total). One of the main delays lay in the problems they had with getting the book's original content - mainly in the imagery, I think - through to USA distribution. The retail release had to have images removed/replaced, while Kickstarter backers eventually got the uncensored version (which I have). I haven't been able to check the difference, but I think the writing itself is unchanged.
 

5ekyu

Adventurer
The link is difficult because it was during Kickstarter discussions. It may be on the Kickstarter comments section if you can access them. In a nutshell, the Kult: Divinity Lost campaign was delayed (for about two years in total). One of the main delays lay in the problems they had with getting the book's original content - mainly in the imagery, I think - through to USA distribution. The retail release had to have images removed/replaced, while Kickstarter backers eventually got the uncensored version (which I have). I haven't been able to check the difference, but I think the writing itself is unchanged.
thanks... wonder if they will pdf out the uncensored for purchase at drive thru or other.
 
Well, Modiphius have been having a hell of a ball recently regarding the RPG market. Hopefully they will be able to do the same with the World of Darkness (or Chronicles of Darkness).

And that they can relaunch WOD dot Com. Really hope I can still cash in those trial months in the future.

However.... what about the "Trinity" RPG line ("Trinity"/"Aberrant"/"Adventure")? The Kickstarter for the core rulebook for the remade line (core rules and then expansions for different parts of the timeline a la WOD/COD) went through, but does anybody knows if this will affect it?

And do you guys think this will affect online availability of the books? I really want to try to buy the other COD (the "regular" books, not quite as interested on the specific monster lines at the moment) and the "Trinity Universe" line in the future, when it's affordable to me.
 
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TrippyHippy

Adventurer
thanks... wonder if they will pdf out the uncensored for purchase at drive thru or other.
My understanding is no.

Speaking as someone who has the uncensored version, if it's just the imagery I think it is, then I don't think you are missing too much. I am generally opposed to censorship, but the real value of the Kult game is in the text (which is also strictly for adults, but largely because of the concepts presented, rather than profanity).
 
I think that new White Wolf has been treated unfairly in many ways. A lot of the hatred towards them has been pure speculation. I am afraid that Modiphius will only create a bland game.

I agree with previous speakers. KULT: Divinity Lost from Helmgast is the only pure horror RPG on the market now. And no, I do not mean edgy.
 

5ekyu

Adventurer
My understanding is no.

Speaking as someone who has the uncensored version, if it's just the imagery I think it is, then I don't think you are missing too much. I am generally opposed to censorship, but the real value of the Kult game is in the text (which is also strictly for adults, but largely because of the concepts presented, rather than profanity).
Agreed. If its just fig leaves and naughty bits - dont care.
 
i RECEIVED THIS INFRACTION:

Dear Aguirre Melchiors,


You have received an infraction at Morrus' Unofficial Tabletop RPG News.

Reason: Anti-inclusive Conduct

--------

Stay woke folks or mommy morrus will have his fefees hurt
so diverse
so enriching
so WOKE

 

Morrus

Well, that was fun
Staff member
i RECEIVED THIS INFRACTION:

Dear Aguirre Melchiors,


You have received an infraction at Morrus' Unofficial Tabletop RPG News.

Reason: Anti-inclusive Conduct

--------

Stay woke folks or mommy morrus will have his fefees hurt
so diverse
so enriching
so WOKE

Huh. Well, bye, I guess.
 

Screetch79

Villager
Well, Modiphius have been having a hell of a ball recently regarding the RPG market. Hopefully they will be able to do the same with the World of Darkness (or Chronicles of Darkness).
Modiphius is the manager of the Vampire 5th Edition line. Only this one.
COD is a differente universe and it is published by Onyx Path under license.

However.... what about the "Trinity" RPG line ("Trinity"/"Aberrant"/"Adventure")? The Kickstarter for the core rulebook for the remade line (core rules and then expansions for different parts of the timeline a la WOD/COD) went through, but does anybody knows if this will affect it?
The Trinity Universe, actually, is a Onyx Path property. So whathever is appening with WW doesn't affect this line.

And do you guys think this will affect online availability of the books? I really want to try to buy the other COD (the "regular" books, not quite as interested on the specific monster lines at the moment) and the "Trinity Universe" line in the future, when it's affordable to me.
See above. All COD 2nd edition are avaiable on OBS as print on demand.
So will be Trinity.
 
Great... so basically PC activists killed one of the oldest RPGs. Isn't there a parallel here between now and the 80ies? When similar people with nothing better to do than to ruin the fun of others tried to kill off D&D and fantasy in general saying it was satanist aand immoral?
That likely puts an end to any planned Vampire the Masquerade or Werewolf the Apocalypse games too.
 

Akodoken

Explorer
Great... so basically PC activists killed one of the oldest RPGs.
No, that's not what it means. There is a right way and a wrong way to approach the subjects in question. The wrong approach was taken and that has been fixed. Please don't minimalize the issue to fit a political bias. Everyone is done a disservice when that happens.
 

Jester David

Adventurer
Great... so basically PC activists killed one of the oldest RPGs.
Firstly, vampire was first released in 1991. Almost twenty-years after TTRPGs started. So far from being among the "oldest".

Second, it's not killed. It's under new management.

Third, it wasn't PC activists. It was the audience and reviewers. They noticed some needlessly provocative statements, which raised questions about the designers.
And their response to the criticism was not well handled.
And rather than be more careful and respectful in subsequent books, the writers were more careless and provocative, producing content that attracted negative media attention worldwide and legal action.
The publisher responded to the concerns and criticisms by effectively firing those involved and giving the projects to other individuals.

So… it wasn't even really the audience or "PC activists". The writers of the game were insensitive and that resulted in their company being restructured and them losing their job.

Isn't there a parallel here between now and the 80ies? When similar people with nothing better to do than to ruin the fun of others tried to kill off D&D and fantasy in general saying it was satanist aand immoral?
Not really.
In the '80s it was people who didn't play the game and didn't know what it was about making false and spurious accusations about the game.
Now it's people who actually play the game questioning the sensitivity of the writers suggesting people who commit suicide are weak and claiming real world political figures are thin blood vampires under the thumb of powerful Russian vampires.

That likely puts an end to any planned Vampire the Masquerade or Werewolf the Apocalypse games too.
Maybe.
Not being able to get the books might derail plans to play the game. Thankfully, they can still get a Print on Demand copy of VtM 2nd Edition Revised or Vampire 20.
 

Jester David

Adventurer
I think that new White Wolf has been treated unfairly in many ways. A lot of the hatred towards them has been pure speculation. I am afraid that Modiphius will only create a bland game.

I agree with previous speakers. KULT: Divinity Lost from Helmgast is the only pure horror RPG on the market now. And no, I do not mean edgy.
I imagine they’ll hire many of the same people. There’s only so many experienced Word of Darkness writers.
And I imagine they’ll start with the outlines and work in progress of the books already planned, as art for those would already have been in the works.

They’ll just have their editors instructed to be more careful. And a little less needlessly edgy and provocative...
 
D

dco

Guest
The link is difficult because it was during Kickstarter discussions. It may be on the Kickstarter comments section if you can access them. In a nutshell, the Kult: Divinity Lost campaign was delayed (for about two years in total). One of the main delays lay in the problems they had with getting the book's original content - mainly in the imagery, I think - through to USA distribution. The retail release had to have images removed/replaced, while Kickstarter backers eventually got the uncensored version (which I have). I haven't been able to check the difference, but I think the writing itself is unchanged.
From what I know they changed the cover and that's all, they had some problems with the Black Madonna not sure if in USA or Germany.

Great... so basically PC activists killed one of the oldest RPGs. Isn't there a parallel here between now and the 80ies? When similar people with nothing better to do than to ruin the fun of others tried to kill off D&D and fantasy in general saying it was satanist aand immoral?
That likely puts an end to any planned Vampire the Masquerade or Werewolf the Apocalypse games too.
I will invoke my safe word and red signal. :D
It was already dead as a lot of other RPGs, they had a boom, released a lot of filler books that only pleased their fans so the average rpg gamer didn't buy them and then they destroyed the setting and most of their fans also went away or continued playing the old game without buying the new books.
This is the 5th edition and for a lot of people some of the old versions look better, have more content and they were raw, without current politics and feelings. Why buy this? It's the same thing over and over, the Camarilla, the Sabbath...at least Monte Cook tried something different.

D&D new editions have big rule changes, new adventures, new settings, more people playing it, etc and they can also flop like the 4ed when people think the old edition is better. It has happened to lots of games, like Rolemaster, Hero system, Warhammer, Warhammer 40k, etc. Perhaps Savage Worlds will be luckier because now it is a hot thing, but a lot of people like me won't waste their time and resources on the new books, it looks to me another RPG cash grab.

My point is that Vampire looks the same thing, won't have big support, won't have adventures, the setting books will look all samey and old, etc and you have a lot of old versions at your hand.
 

TrippyHippy

Adventurer
From what I know they changed the cover and that's all, they had some problems with the Black Madonna not sure if in USA or Germany.
Believe me, it wasn't the cover. In fact, they had already anticipated the cover change right before the Kickstarter campaign began. The imagery I'm talking about was in the 'Book Three' section of the book. You'd know it if you see it - but honestly, it's not something that ought to be greatly missed. I also understand that there was some issue with Black Madonna too, although this may be a different issue to do with the surrounding historical symbolism around the content. Like I say, I was a backer and have the originals rather than the general release versions - so it's hard to know exactly what has changed without comparing the two directly.

I would stress again though, as someone involved in playtesting and as such, seeing the game develop through the manuscripts - the actual text of the game hasn't been changed at all, I think. In my view, it is the best horror background and writing in any RPG on the market.
 

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