TheAuldGrump
First Post
Qwillion said:CAPELLAN
“Given AEGs other, far more egregious and lazy hand waves in designing WLD ("ban wizards", "ban druids", "ban taking 10 and taking 20", "ban summoning", "ban web and other spells"), “
Yes I found this to be extremely lazy, the whole suggestion that you should ban a particular core classes was annoying, rather than tell his designers, you have to make spell books for wizards and put in a variant for gray druids, your damn right that the introduction comes off as lazy, thank god most of the dungeon does not reflect the introduction.
In defense though I did adopt one suggestion that I loved, when taking a 20 you must make a concentration check (because it’s tedious), if more of the suggestions had been like this I would have been much happier.
I have solved my summoning issue, you can follow transient planes in but not out of the dungeon, If you try you move to the closest exit, if there is a closed door then it stops right at the closed door, I did this simply by making the walls and doors solid on all transient planes (astral, ethereal, and shadow), it’s the roach motel, you check in you don’t check out. This made summonings, blink, dimension door, and teleport actually work. Again your dead on, AEG was lazy.
“I'd say that non-standard XP is the least of your worries “
I disagree all of these things were easy to fix and they were differences of intent and design. With XP they did not change the rules and then follow their changes, they did not create a guideline that their designer had to follow, and then they did not edit and enforce any kind of XP guideline. It’s not that it’s the least of my problems, it just it takes the most work to fix because it screws up, level, treasure, equipment, CR and EL.
Ack! You mean he wasn't exaggerating?!! Gah!
I lost interest when the book mentioned that Bardic Knowledge revealed nothing, but it sounds like very little was done in regards to a lot of other character classes as well.
The Auld Grump